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December 21, 2014
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6 Gamasutra's Best of 2014: Brandon Sheffield's Top 5 'research' games
image "In order to make sure I'm on the right track, sometimes I like to ground myself by playing games that have similar systems or elements to what what we want to achieve."
6 On 'comprehensive game criticism' and plastic ghosts of the past
image A step toward formulating a useful game criticism, by looking at a weird, old game: "The first word that comes to mind when I think of Perfect Dark: 'bloated.' It's also highly hypocritical, game design-wise."
1 Nintendo prevails in yet another patent suit
image Though it suffered a major setback in a case against Philips recently, the video game giant has yet again won a case that could have stopped sales of the Wii U.
  Get a job: Oculus VR is hiring a Gameplay Engineer
image Got a passion for virtual reality? Oculus VR is looking for an experienced developer to join the team in its Seattle, WA office and work on creating "game-like experiences" for the Oculus Rift.
14 How to solve the PC resolution problem
image "One of the biggest problems with creating a PC game is figuring out what resolution to use, and how to give the users the same experience regardless of the size of screen with which they view the game."
  Video: How games reflect the tension between our hearts and minds
image In a wide-ranging GDC 2014 talk, NYU Game Center chief Frank Lantz explored how games are made, played and talked about in an effort to better understand the ways in which people look at the world.
3 Our indie game bombed... But a year later, we've sold 100,000 copies
image A year after bombing, a developer comes back to report: "One year ago we released Ethan: Meteor Hunter on PC -- we sold 127 units. As of today, we have sold 112,567 units."
63 Best of 2014: The Rolodex
image "We should hire based on merit rather than gender." It's a great idea in theory, but can it work in practice? Jenn Frank discusses in this outstanding blog post.
  Take care of yourself: A tip from the 2014 Game Career Guide
image In this edition, Frog Fractions developer Jim Crawford offers some advice for indies and student developers: take care of yourself and your team, so you (and your game) don't fizzle out!
4 For Miyamoto, games are more about systems than stories
image Nintendo frontman Shigeru Miyamoto spoke briefly with the AP last week about the company's plans for the future, shedding some light on its approach to development in the process.
  Game audio pillars
image "The thought here is to provide high-level transparent goals for the audio department within a development environment, and to serve as a series of checks and balances by having a longer term strategic outlook."
  Chicago's High Voltage plans New Orleans expansion
image Chicago-based High Voltage Software has laid plans to open a new office in Louisiana next year, and will be taking advantage of local tax incentives to do so.
6 Gamasutra's Best of 2014: Leigh Alexander's Top 5 Games
image Here are the five games that I think were most important this year; most expressive of the year, most likely to be remembered (by me) in later years. I like games that feel good and have something to say.
  What can F2P developers learn from premium games? Find out at GDC
image Free-to-play and premium games may have different business models, but they can still share similar aspirations when it comes to excellent design. Learn what F2P can learn from P2P at GDC 2015.
2 Gamasutra's Best of 2014: Phill Cameron's Top 5 Games
image 2014 marked a year where the best games were those that experimented with new ways to play, both from a mechanical and a narrative viewpoint.
6 Blog: My personal C# coding guidelines for 2014
image "I have had a number of influences on deciding these including learning from my peers, working on a variety of personal and professional projects, and reading a variety of blog posts."
3 Mining data to understand Street Fighter's balance and meta-game
image "This post is an the analysis of the game balance in Super Street Fighter IV. We analyze it using statistical methods and machine learning techniques."
14 Blog: How we attacked Early Access - The good, bad, and ugly
image "It may seem madness to pay $20 for a game that will eventually be free-to-play, but players did! And we didnt deceive them into doing it either."
4 Creating AI: How I learned to stop worrying and love the bots
image "Prismata presents many new and unique challenges that make it different from a traditional RTS.Our goal is to design an intelligent, dynamic, and flexible AI system to allow players to have the most fun."
3 Heads up: Security vulnerability discovered in git clients
image "A critical Git security vulnerability has been announced today, affecting all versions of the official Git client," GitHub says. An update is live for its services, but everyone using git should be careful.
1 Free-to-play challenges and opportunities: The stats
image "The research shows that 3 out of 4 gamers play both free-to-play and pay-to-play games... This presents a new challenge to developers for both types of games."
3 Game a week: A year in review
image 52 weeks, 52 games. Adriel Wallick looks back at what she accomplished in 2014: "My brain is exhausted and I'm sad that it's over, but I'm excited to move onto what's next for me in games."
  Get a job: Volition is hiring a Senior Systems Designer
image The makers of Saints Row are looking for an experienced designer to take on a senior systems designer role on a third-person action game at the company's Champaign, Illinois studio.
84 Best of 2014: Understanding Nintendo's Tomodachi Life problem
image Christian Nutt examines why Nintendo's response to outcry over the lack of same-sex marriage in Tomodachi Life is so important, and reflects on the totemic power of marriage and identity in games.
5 From console to mobile: 38 days later
image "I am 38 days into mobile. Are my 20 years of console experience applicable to mobile? What are the differences between console and mobile? What is it like to be a mobile producer?"

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6 On "Comprehensive Game Criticism" and Plastic Ghosts of the Past
by Liz Ryerson
a response to more calls for comprehensive game writing and to Zolani Stewart's critiques of Perfect...
2 Thank God I'm An Indie Dev
by Laralyn McWilliams
I think every game designer who's been around for a while gets the hitmaker urge. We swim in the...
2 Top 5 Hmm Moments of 2014
by Benjamin Quintero
Though some of these are arguably a multiple year affair, 2014 is the year that I felt affected by...
  Game Localization Issues Part I: Time Estimation
by Pawel Rewinski
The first part of a series of articles on issues which arise during the process of games...
  The Three Sources of Quality in Game Audio
by Rob Bridgett
'Quality' can be a tricky beast to pin down and define. For some, 'high-quality audio' is simply a...

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arrowPress Releases
December 21, 2014
PR Newswire
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Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Students to Studio: Shifting from academic to commercial
image Alex Johansson presents a summary of the ways in which you can take your team project and shift it in the direction of a commercial product.
Why I quit the PhD program at MIT to start a gaming studio
image Elyot Grant explains his team's decision to abandon the PhD program at MIT in order to found independent developer Lunarch Studios.
Chance and Skill in Game Design
image Instructor Lennart Nacke outlines that careful balance developers must strike between skill and chance in game design.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGs exclusive industry content is a great tool for those who wish to plan their profession in the game industry.