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1 Wii U eShop audience is 93 percent male, 18-plus
image According to new stats released by the company at Unity's Unite event in Seattle, Nintendo's audience for download games isn't as young as you might expect.
  IGDA issues statement condemning harassment
image The International Game Developers Association responds to events where developers and other industry members have been "the subject of harassment and 'doxxing' attacks."
1 When Company of Heroes vets build the next Age of Empires...
image When Smoking Gun Interactive was offered the chance to pitch a mobile Age of Empires to Microsoft, the studio didn't need to be asked twice.
  Get a job: Cryptic Studios is hiring Software Engineers
image The house that built Neverwinter is looking for programmers to join their Los Gatos, CA-based studio and work on massively multiplayer online games.
2 Video: Miegakure dev offers perspective on designing 4D movement
image A new promotional video for Marc Ten Bosch's 4D puzzler Miegakure seeks to explain how the game implements four-dimensional movement as a puzzle-solving mechanic.
107 Don't Miss: Let's retire the word 'gamer' Exclusive
image "The word 'gamer' is regressive. It accepts the portrait of us painted by the mainstream news media, and every time I hear it or read it it actually makes me feel a little sick."
  Tackling GDC and Gamescom on an indie budget
image "If you play your cards right, you can showcase your game almost non-stop even without a booth, get a lot of valuable contacts and make new friends."
144 'Gamers' don't have to be your audience. 'Gamers' are over. Exclusive
image 'Game culture' as we know it is kind of embarrassing -- itís not even culture. Itís buying things, spackling over memes and in-jokes repeatedly, and itís getting mad on the internet.
1 GDC Next adds fresh talks on F2P design and app store conquest
image The cofounder of YetiZen shares secret strategies for gaming the app stores and Ethan Levy offers tips on designing ethical, successful free-to-play games at GDC Next 2014 featuring ADC.
  Export from Unity to an iOS device
image "Although the resources where all out there, they were not all in one place. This is the process I followed to set everything up and has worked fine for me thus far."
2 Making an effective tutorial
image How to tutorial: "Like everyone else, I hate tutorials. Eventually over several iterations, I settled on a much more decentralized tutorial system."
  Standalone Kinect for Xbox One available from this October
image Earlier this year, Microsoft launched the Kinect-less Xbox One in a bid to offer more options when purchasing the console. Now the company will make the Kinect available as a standalone product.
1 Freedom, simplicity of solo development in The Next Penelope Exclusive
image The developers behind Hell Yeah! needed the game to be a big hit if Arkedo was going to keep making games. When Hell Yeah! fell short, one of Arkedo's founders tried something new.
  CCP closes San Francisco offices, loses two key executives
image With revenue and profits down year-over-year, EVE Online company CCP Games has chosen to shutter its San Francisco studio, and lost two of its U.S. executives.
  Phoenix Labs is a new studio from former League of Legends vets
image A band of ex-Riot Games veterans have come together to form a new studio in Vancouver, with a focus on AAA multiplayer titles.
26 Blog: They shout louder
image "'They shout louder because theyíre losing.' I donít think itís true, because I think the capital C Conservative group of people who play games arenít losing. The more I think about it, the more I believe they lost years ago."
  Blog: Pretend it matters - a Ludum Dare postmortem
image "I decline to draw sharp lessons from this, no what-went-right or what-went-wrong. Each new approach has a little of both."
1 Selling a game before it's 'done': Tips and insight for paid alphas Exclusive
image These days, some of the most successful games out there aren't even out yet. Developers engaged in notable paid alpha campaigns share their experiences so far in a roundtable Q&A.
  A peek at the metal: Metro dev talks PS4 vs. Xbox One performance
image "We may push 40 per cent more pixels per frame on PS4, but it's not 40 per cent better as a result... your own eyes can tell you that."
2 Video: A Lucasfilm Games postmortem, told by those who lived it
image This GDC 2014 postmortem featuring six of Lucasfilm Games' earliest employees asks the questions: "What mix of creative and business forces shaped this studio?" and "Could it be duplicated today?"
  Get a job: WB Games / Monolith seeks a senior software engineer
image The Washington-based studio working on Shadow of Mordor is looking for an engineer to help plot the future of its graphics technologies.
  Wage gauge: Industry salary stats from the 2014 Game Career Guide Exclusive
image In this edition you'll find lots of great data aimed at preparing you for a career in game development, including the results of Gamasutra's most recent industry-wide salary survey.
8 Don't Miss: Composition in level design - An in-depth examination
image A comprehensive look at what goes into creating first person shooter levels for a sense of visual composition -- and what that means in terms of guiding players to experience your gameplay best.
13 Blog: On the brink of a nervous breakdown
image A developer discovers the game he's been slaving over -- which he thought was original -- has similarities to other titles. In this post, he confronts his feelings on finding out.
  How the Jagged Alliance 2 developers dealt with '90s gun culture
image An interesting excerpt from game industry veteran Darius Kazemi's book on Jagged Alliance 2 elucidates how the game drew upon -- and later shied away from -- contemporary gun culture.

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  Struggling for Independence
by Martin Pichlmair
Indies are not as independent as the name suggests. Instead, they struggle for autonomy every day.
8 Constraining The Space of Possibility
by Mark Venturelli
Game design is primarily choice design. How many choices do you want to present your players with?
1 The Short & Skinny of Buy/Sell Agreements
by Jonathan Sparks
Buy/Sell agreements are a very simple and important aspect of business. Every legal entity that is...
  How to bring your game to the Gamescom Ė a MEGABOOTH diary
by Jana Reinhardt
Gamescom. 335,000 players, business attendees and developers visited Cologne from 88 different...
3 Entering the era of Auto-Mode
by Dominic Gelineau
There is a new trend on the rise: Auto-Mode. This article discuss the good and the bad of letting...

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arrowPress Releases
August 28, 2014
PR Newswire
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Games Press
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Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
08 Studios - Premeire Game Development Services
08 Studios - Premeire Game Development Services Zero 8 Studios is a US based game and art production company founded by veterans from the video game and film industries. Contact us today!
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
SomaTone Interactive Inc.
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Technicolor Game Services
Technicolor Game Services
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Follow Your Dreams!...Or Maybe Don't.
image Defender's Quest developer Lars Doucet encourages game developers to take a close look at how their dreams line up with reality before committing to a career shift.
Game Career Guide Salary Survey 2014
image In the annual Game Career Guide for 2014, you'll find the results of Gamasutra's most recent industry-wide salary survey, which offers useful learnings to indie and AAA developers alike.
Download the 2014 Game Career Guide Now!
image Looking to advance your career in the video game industry? The free annual Game Career Guide for 2014 is now available!
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGís exclusive industry content is a great tool for those who wish to plan their profession in the game industry.