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July 7, 2015
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July 7, 2015
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  Programming 'promises' for game development
image "Promises are a design pattern to structure asynchronous code and smooth over the complexities of running sequences of (dependent) asynchronous operations."
  Shadow play: On Feist coming back from the dead
image We talk to Bits and Beasts about their soon-to-be-released Feist, and the challenges of spending six years developing the same game.
  TeacherGaming mods Minecraft to teach basic coding skills
image After testing it out in classrooms, modder Daniel Ratcliffe and the educators at TeacherGaming have released a mod for Minecraft that adds programmable turtle robots to teach kids to code.
  Get a job: Red 5 Studios seeks a UX/UI Designer
image Firefall developer Red 5 Studios is looking for an experienced UX/UI designer join the team at the studios' Irvine, CA offices and work on functional/visual design of in-game assets.
  Video: Making games about rich experiences, not addiction
image At the GDC 2014 'Rant Apocalypse" session, academic and author Heather Chaplin delivers an argument against game developers modelling the games they make to take advantage of addictive behavior.
3 Mojang taps its mobile codebase to put Minecraft on Windows 10
image The upcoming Minecraft for Windows 10 basically "is" the mobile (C++) version of the game, according to a developer, rather than the Java-based version that's currently available for PC platforms.
1 8 key VR takeaways from a chat with Oculus' CEO Exclusive
image Gamasutra editor-in-chief Kris Graft spoke with Brendan Iribe, CEO of Oculus VR to gauge where VR is today, and what's in store for the future inside and outside of games.
11 Don't Miss: An in-depth look at good composition in level design
image In this timeless blog, a veteran FPS dev takes a deep look at what goes into creating levels with a sense of visual composition -- and how you can guide players to experience your gameplay best.
  Production fundamentals
image "Iíve been working in Production for 5 years now. Over this time Iíve learnt a lot of lessons, been intrigued by a few fads, and butchered SCRUM more ways than I can count."
  Obituary: Exidy founder Pete Kauffman
image Gamasutra has learned that H.R. "Pete" Kauffman, the founder of long-time arcade game company Exidy, passed away last week. He is survived by his wife, daughter and grandchildren.
1 Procedural level generation in The Dungeoning
image Tips and tricks for creating a procedural 2D level generator from a dev of a game who's already done it: "this blog addresses the methods I used, warts íní all."
1 Star Citizen developer Cloud Imperium opens new German studio
image Cloud Imperium Games, the independent game company co-founded by Chris Roberts in 2012, has opened a new office in Frankfurt, Germany as it continues crowdfunding development of its ambitious space sim Star Citizen.
  Survey: Sweden and the UK are Europe's top game development hubs
image European developers responding to the GDC Europe 2015 State of the Industry survey say Sweden is making the best games in Europe right now, with the UK, Germany and Finland close behind.
1 Adventures in black and white: Developing and showing off Missing Translation
image Missing Translation was developed by a small global team and has had some success in local events. Here's the story of a small, dedicated development team collaboration, and how it's done.
  Using guinea pig games to size up Apple's new App Analytics
image "With regard to our little guinea pig experiment, itís safe to say that Appleís new App Analytics provide valuable information that no other tool can provide."
10 Next-gen cel shading in Unity 5
image "With the arrival of Unity 5, itís never been so easy to get high quality visuals in our game. In a small amount of time we Ďhackedí the new Unity Deferred pipeline to completely change our visual style."
  Segmentation for mobile game developers
image "Push Notifications are a great way to (re-)engage with users and reward those who have been very loyal or entice those who haven't played in a while to come back and rejoin the gameplay."
2 Examining organic tutorials
image "What makes organic tutorial design work so well is that the player is learning how these mechanics work via situations and challenges that the game is built around."
  Making design tools in Unity: Creating WorldShape
image "How does our WorldShape tool actually work? How might you create your own similar tools? I wonít be able to explain every aspect of Unity, obviously, but Iíll try to point you in the right direction."
  Epic Games leads GDC Europe's lineup of great sponsored talks
image Passes for GDC Europe 2015 are still available at a discounted Early Bird rate, and as the show draws nigh we're debuting a pair of sponsored sessions on UE4 and PowerVR that you'll want to check out.
7 Blog: Letting our differences bring us together
image A rumination on games that satisfy different people: "I thought about other games I wished I could enjoy with my wife, who prefers a more methodical and thoughtful approach than I usually take."
118 Blog: Mobile free-to-play games are not evil
image "Itís very common to hear from developers how evil, hurtful or abusive mobile games are. I donít think most of the comments reflect the reality."
3 Mod Mentality: How Tabletop Simulator was made to be broken Exclusive
image Indie devs (and former modders) Jason Henry and Kimiko chat with Gamasutra about why they developed an "online tabletop sandbox" game aimed explicitly at modders, and what they learned along the way.
3 'Indiependence Day' promotion shines light on dev struggles
image Indie dev consultant Dan Adelman has launched a campaign to help indies sell more games over the U.S. upcoming holiday weekend -- at full price.
  The best in Japan: CEDEC shares 2015 award nominees
image CEDEC has shared the nominees for its annual awards across five categories, including popular games like Final Fantasy XIV. It's a peek into how Japan's industry works.

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  A modern asset pipeline: The pipeline
by Samuel Rantaeskola
The last post in the series about a modern asset pipeline. In this post we lay out how a pipeline...
3 Our love for videogames
by Michael Samyn
Tale of Tales has stopped making commercial videogames. But why did we start more than 12 years ago?...
3 The full monty: Orangepixel 10 years of Indie stats
by Pascal Bestebroer
The revenue stats of a ten-year-indie developer, the failures, the wins, the changes and the road...
1 What Really Happened to Tale of Tales' Sunset
by Adrian Chmielarz
Sunset was their final game, and Tale of Tales is no more. But what really happened?
2 Examining Organic Tutorials
by Josh Bycer
Tutorials can be one of the trickiest elements to get right in a title, but today's post looks at a...

[Read More]

arrowPress Releases
July 7, 2015
PR Newswire
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Games Press
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Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clientsí creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!
Roboto
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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Postmortem: Vanishing Point
image Kevin Wong looks back on his experience as the lead designer for the 2015 USC Advanced Games Project Vanishing Point.
Tips for Modders from a Black Mesa Developer
image Black Mesa lead artist Adam Engels offers a series of quick tips for developers starting out on mods and related projects.
Excerpt: Unity in Action
image Joseph Hocking explains how to create convincing skyboxes using Unity in this excerpt from his newly released book Unity in Action.