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July 30, 2015
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July 30, 2015
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  Color in games
image "Knowledge about color spans across several disciplines: physics, biology, psychology, art, and design. It is a useful tool for the artist to create emotion, and for the game designer to emphasize function."
  Eye-tracking tech Tobii boots up $1m game dev fund
image The company's "Boost to the Big Time" program offers $1 million in cash and support for developers who use its tech in PC games -- "with no restrictions on the size or scope of the game."
  Sony hopes to go big in China with PlayStation 4
image With a press conference and a number of game announcements at local game event ChinaJoy, it sounds like the console manufacturer has serious plans to boost its Chinese success.
  AltspaceVR bags $10.3 million... for virtual D&D
image The company's mission is to build shared spaces in VR -- and it's now playtesting "V20," a virtual roleplaying environment.
  Get a job: Boss Key is hiring a Senior Gameplay Engineer
image Cliff Bleszinski and Arjan Brussee's new Raleigh-based studio is looking for a skilled C++ engineer to work on its upcoming sci-fi shooter alongside the team at Boss Key HQ.
1 Freddy's dev: Focus on your own success, don't tear others down
image In a rare public post, Five Nights At Freddy's dev Scott Cawthon publicly admonishes his critics and asks 'haters' to turn their passion towards creating things, rather than tearing others down.
3 Sponsored: Professional game development tools
image Microsoft tech evangelist Dave Voyles runs down the tools that every professional game developer should know about.
1 Splatoon, Amiibo drive Nintendo's swing to first-quarter profits
image Nintendo beat analyst expectations this week when, rather than recording a loss for the first quarter of its fiscal 2016 year, the company posted a tidy profit.
1 Blog: What we mean by 'games as a service'
image "Games as a service" usually refers to "regular updates and a continuous production throughout the entire product life. I believe that 'service' is a much more extensive concept."
33 Don't Miss: Approaching the tricky issue of indie game pricing
image Dan Adelman -- formerly Nintendo's indie guy, now a consultant to independent devs -- outlines exactly why a game like the recently-released Axiom Verge is worth $20, and what goes into indie pricing.
  Dropped by Deep Silver, Dead Island 2 studio files for insolvency
image Yager Productions GmbH, the subdivision of Yager Development established purely to develop Dead Island 2, is filing for insolvency less than a month after Yager parted ways with publisher Deep Silver.
1 Blog: An online dev community can change your life
image "I realized that there were human beings behind these nicknames: crazy mappers, awesome environment artists and mainly professional people from the game industry! It was a real community."
  5 design strategies for effective midcore monetization
image "They are skeptical of free to play games at first, but can become one of the most engaged and highest spending player bases on mobile if respected."
  Reminder: GDC Europe online registration closes today
image With less than 24 hours left until online registration closes today, July 29th at Midnight UTC, GDC Europe organizers are showcasing a round of conference highlights.
7 Analysis: Video games and Kickstarter, first-half 2015
image "As part of the regular data mining we do on Kickstarter, this is a look at the state of the platform for video games, mid-2015. And it doesn't make me optimistic."
1 Why game devs should carry a sketchbook
image "Here’s a bunch of examples of times where having a sketchbook was useful and some suggestions for reasons to carry one around with you."
4 Unity garbage collection tips and tricks
image "Once you start applying these principles to your own code they will quickly become second nature and you'll find yourself using them without needing think about it."
8 How a ragtag band of modders restored Star Wars KOTOR II Exclusive
image How a ragtag band of rebel modders fleshed out crucial missing sequences in Obsidian's Knights of the Old Republic II, and how that material came to be incorporated into the official Steam version of the game.
1 Report: Kixeye lays off staff
image A number of employees at the San Francisco-based online game company Kixeye lost their jobs today, though it's yet unclear how widespread the layoffs were or how it might affect the company's ongoing operations.
2 Get a job: Cloud Imperium Games is hiring an Associate Producer
image The studio chiefly responsible for Chris Roberts' crowdfunded space sim Star Citizen is looking to hire an associate producer to work alongside the rest of the Cloud Imperium team in Santa Monica, CA.
  Devs mod Soda Drinker Pro to help stroke survivors recover
image Indie dev Will Brierly's sipping simulator Soda Drinker Pro has been repurposed as a physical therapy aid for stroke survivors after a chance encounter between Brierly and Myomo intern Sean Halloran.
12 Video: How Blizzard built Reaper of Souls to redeem Diablo III
image At GDC 2015 Diablo game director Joshua Mosqueira speaks frankly about the seismic shifts in gameplay design, core philosophy, itemization and rewards that Blizzard implemented to fix Diablo III.
10 Razer proposes solution to Ouya's 'Free The Games' debt
image UPDATE Razer says that since the deal was to acquire select assets and personnel from Ouya, and not the company as a whole, it disclaims responsibility for making good on Ouya's outstanding debt.
6 Don't Miss: Why The Swindle only gives players 100 tries
image Now that The Swindle is out, read our chat with dev Dan Marshall about his firm stance against unlimited lives, regenerating health, "aggressive tutorialization," and other challenge-sapping features
1 PlayStation 4, Xbox One games growing at UK retail - nothing else is
image Gamasutra analyst Matt Matthews crunches the numbers and finds that only two platforms have shown retail growth of late: Microsoft and Sony's latest boxes.

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1 Fear and Change. How Making The Hard Decision Saved Rosvita
by Simon Ashbery
Making games can take a hard toll on the ego. As creators we understandly get attached to our...
1 True meaning of the "Game as a service"
by Ilya Eremeyev
Free-2-play games are known as a “games as a service”, but often that means only their monetization...
  Two surprising years as a bootstrapping indie publisher
by Chris Wright
Two years ago we launched an independent games publishing label without any investors or major...
  Color in Games
by Herman Tulleken
In this article we look at color in games: its function, how technology has improved color display,...
  How To Do User Acquisition The Right Way
by Justin Carroll
What do you think of when you hear the term user acquisition? In mobile gaming it often means paid...

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arrowPress Releases
July 30, 2015
PR Newswire
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Games Press
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Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!
Roboto
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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Results from Game Design Challenge: Constructive Destruction
image Our readers tackled the difficult task of designing a game based around the destruction of its included environments. Here are our top entries.
How Elementary Minute's Student Developer Won an Apple Design Award
image In this in-depth interview, WatchGames discovers how Austrian student Klemens Strasser made his Apple Watch game Elementary Minute and won an Apple Design Award.
Design 101: Complexity vs. Depth
image The second installment of Dan Felder's Design 101 series explains how depth differs from less desirable forms of complexity within video games.