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October 24, 2014
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October 24, 2014
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3 Blog: Bad things can happen if you bundle
image "Wed already given the game to them, earned pretty much nothing, and not even actually got many Greenlight votes from it. I was desperately trying to forget the bundle ever happened."
2 Don't Miss: Building Beyond Earth atop the Civilization codebase Exclusive
image The co-designers of Firaxis' latest strategy game explain how they went about building the game as designer/programmers, mucking about in the decade-old Civilization codebase in the process.
3 Starpoint Gemini 2: How we survived and succeeded on Steam Early Access
image "We can only say what we got: loads of valued and appreciated feedback, a great community that pointed us (and still does!) in the right direction, and additional funds to invest into production."
  What place does live user testing have in game QA?
image A QA expert tackles the topic: "What types of tests can you effectively move to live user testing, and what types of tests are better suited for professional game testers?"
1 Video postmortem details the troubled development of TAKEDOWN: Red Sabre
image "In July an investor went dark. It took us a while to figure out that he decided to go to Africa and import black rhinos. Or changed his mind, who knows." - Christian Allen, industry veteran, provides a postmortem for TAKEDOWN: Red Sabre.
  New mentoring programme available to UK game studios
image British trade body UKIE today launched the next wave of its Video Game Mentoring Network scheme, with the goal to help game businesses in the UK grow through mentoring.
  Game jam postmortem: Suddenly, Thousands
image "Honestly, I'm really satisfied with Suddenly, Thousands for the time I spent on it. However, I had a few easily avoidable slip-ups that I need to be careful next time I attend events like these."
  Press management platform distribute() is ready for sign-ups
image distribute(), an upcoming press contact management system from Vlambeer's Rami Ismail that aims to help developers keep track of their build distribution and contact lists, is now available for sign-ups.
5 New social issue games tackle education, big pharma Exclusive
image Subaltern Games' No Pineapple Left Behind and Twice Circled's Big Pharma are two new games that represent a humorous, provocative approach to social issues.
  TestFlight is changing in iOS 8, under Apple's watch
image The popular testing tool, which Apple acquired in February, is making some changes under iOS 8 -- including iTunes Connect integration.
3 New Unity CEO Riccitiello takes to forums to soothe devs' fears
image The new CEO waded into the discussion to offer his views on how he views the company and address the concerns of Unity developers who weren't too keen on the announcement.
  Google now embeds information about games in search results
image The dominant search company has expanded its "Knowledge Graph" program to serve up info on games from a simple search.
1 Xbox console sales up, but third-party game sales down
image The Xbox One has driven up both Microsoft's revenue and costs year-on-year -- and its hardware division made gains of over a billion from the comparable quarter, the latest results reveal.
  Get a job: Zenimax's Battlecry Studios seeks a Senior VFX Artist
image Zenimax Media's Austin-based Battlecry Studios seeks an experienced visual effects artist to "develop stylistically consistent, visually impactful VFX assets" for its debut title.
2 Carbine Studios struck hard by NCSoft layoffs
image WildStar publisher NCsoft has admitted to laying off a number of people at Carbine Studios and its other Western holdings as part of a restructuring initiative.
7 ESA awards $90K in game dev scholarships to promote diversity
image This week $90,000 in scholarships was awarded to 30 students pursuing degrees related to game development by the charitable arm of the Entertainment Software Association.
3 Don't Miss: Gamasutra's Talking Devs podcast on Shadow of Mordor
image Gamasutra's Mike Rose grabs two British developers -- Thomas Was Alone and Volume creator Mike Bithell, plus Gun Monkeys and Privates dev Dan Marshall -- to talk about Middle-Earth: Shadow of Mordor.
2 Yu Suzuki recalls using military tech to make Virtua Fighter 2
image Last December marked the 20th anniversary of Virtua Fighter, and to celebrate Sega launched a commemorative website with fresh commentary from notable Japanese developers on the game's history.
5 On that incredible demo from the maker of Papers, Please... Exclusive
image Papers, Please developer Lucas Pope released an early build of his next game this week, and spoke to Gamasutra about the genesis of its remarkable mechanics and '1-bit' visual style.
2 Optimizing for mobile VR: Taking Darknet from Oculus Rift to Gear VR
image "Months later, Darknet is indeed hitting 60fps on the phone. The game is fully playable, and I thought it might be nice to share some details about how I sped things up."
2 Running a studio for 20 years: A look back at Australia's Tantalus
image A look back at a studio's journey: "To make games continuously for twenty years is a hell of an achievement and a credit to the two hundred or so people who have worked with us over the years."
2 5 years after closing its doors, 3D Realms reopens for business
image Duke Nukem developer 3D Realms effectively shut down in 2009, but now it's relaunching with a new leadership team and a plan to begin developing games again.
  Learn to make multiplatform games and protect your IP at GDC Next
image Attorney Mona Ibrahim explains how to avoid IP lawsuits and Owlchemy Labs CEO Alex Schwartz reveals everything you need to know about multiplatform development at GDC Next 2014 featuring ADC.
5 New scientific statement questions effectiveness of 'brain training' games
image Nearly 70 psychology, neuroscience, and gerontology scholars have co-signed a skeptical statement about "brain training" games, questioning the effectiveness of such games.
4 The power of audience development for indies
image "The earlier you start your marketing planning, the better off youll be. This blog post focuses on the benefits of community and audience development programs."

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  Inside the Indie Art Process of Archmage Rises
by Thomas Henshell
Thomas Henshell and Rogier van de Beek dive deep into how they make the artwork being produced for...
3 Bundles Approach with your Eyes Open
by Richard Hill-Whittall
This post covers our recent experiences with a Groupees bundle, which included our game Life of...
  Initial thoughts on live user testing for games
by Johan Hoberg
What is the purpose of live user testing (closed alpha, closed beta, open beta, and similar) for a...
3 Starpoint Gemini 2: How We Survived and Succeeded On Steam Early Access
by Mario Mihokovic
Our one year in Early Access had a huge impact on production of Starpoint Gemini 2. As the game grew...
4 Batch Processing as an IndieDev
by Bryan Fisher
Batch Processing helped me to be more efficient in my time management as a solo IndieDev. Here's...

[Read More]

arrowPress Releases
October 24, 2014
PR Newswire
View All
Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Exploring an Artist's Journey from Film to Mobile
image GREE International 3D and Pipeline Development Director Vincent Toscano offers tips and tricks on confronting the challenges that you may face when entering the mobile marketplace.
Dramatic Elements of Games and Narrative Design
image Gameplay experience researcher Dr. Lennart Nacke examines narrative structure as part of his series that explores critical components of game design.
EdX launches free online game design course this week
image EdX, in collaboration with MIT, launches a new MOOC that will teach the basics of game design to beginners -- starting this week.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGs exclusive industry content is a great tool for those who wish to plan their profession in the game industry.