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Cover Feature Gamasutra's latest 'Producers Of The Round Table' discussion looks at team structure, with producers from Gas Powered Games, Stainless, Red Storm and Freeverse analyzing how game teams are constructed to function smoothly. [07.04.08]


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Recoil Games : LEAD GRAPHICS PROGRAMMER - Earth No More / Recoil Games [07.04.08]
Carbine : Sr. System Programmer [07.04.08]
Team Bondi Pty, Ltd : Lead Animator [07.04.08]
Rockstar San Diego : Physics Programmer [07.03.08]
Big Tree Games : Art Director [07.03.08]
THQ - Ultimate Fighting Championship : Sr. Creative Manager [07.03.08]
Big Huge Games : Art Producer [07.03.08]
TimeGate Studios : Lead Software Engineer [07.03.08]
Activision : Publicist / Corporate Communications [07.03.08]
University of Prince Edward Island : Tenure Track Position [07.03.08]
Columbia College : Game Design Faculty Position [07.03.08]
Asian Studio : Producer (Online Technologies) [07.03.08]
2K Marin : Level Architect [07.03.08]
Pandemic Studios Brisbane : ART DIRECTOR [07.03.08]
Vigil Games : Console Programmer(Darksiders: Wrath of War) [07.03.08]

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[05.23.08] Introducing Gamasutra's Sister Sites...
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Microsoft's Greenberg: Wii Customers May 'Graduate' To Xbox 360
Microsoft's Greenberg: Wii Customers May 'Graduate' To Xbox 360 [07.04.08] Talking to Gamasutra, Microsoft's Aaron Greenberg, director of product management for Xbox 360 and Xbox Live, has been commenting on Microsoft's attempts to attract casual gamers, suggesting that Wii customers are "going to want to graduate to an Xbox 360 experience" over time.
PSP Clings To Top Spot In Japanese Hardware Charts
PSP Clings To Top Spot In Japanese Hardware Charts [07.04.08] Japan's latest game hardware charts saw a slight dip for the PlayStation Portable - but had Sony's portable still the best selling of the week, keeping ahead of the Wii and a resurgent DS. Xbox 360 sales also doubled following a good week for software sales - full stats within.
Q&A: Pligersdorffer And A Taste Of Cyanide
Q&A: Pligersdorffer And A Taste Of Cyanide [07.04.08] French development studio Cyanide have a surprisingly diverse product strategy, including cross-platform Games Workshop license Blood Bowl and free-to-play PC MMO Dungeon Party - CEO Patrick Pligersdorffer talks with Gamasutra about why Cyanide are proud to be seen as a PC developer, talks piracy and discusses the French development community.
SCi Appoints New Financial Officer
SCi Appoints New Financial Officer [07.04.08] Following its recent fundraising, UK based publisher SCi, owners of Eidos Interactive and the Tomb Raider brand, have hired KBC Peel Hunt exec Robert Brent as the company’s CFO, hoping to speed the company's turnaround.
Nvidia Stock Hits Four Year Low On New Forecasts
Nvidia Stock Hits Four Year Low On New Forecasts [07.04.08] PC and PlayStation 3 graphics chip manufacturer Nvidia has seen a 31% drop in its share price, after posting revised outlooks for the company’s second quarter financial results, with both revenues and gross margins expected to be lower than previous guidance.
Interview: Why Singapore Wants The Game Biz
Interview: Why Singapore Wants The Game Biz [07.04.08] With branch offices from companies like Electronic Arts, Ubisoft, LucasArts, and Koei, Singapore is trying to position itself as a hotbed for video game development in Asia - Gamasutra spoke with Linda Sein of the country's Economic Development Board to find out what they're doing to encourage growth.
Best Of Indie Games: Those Independent Brain Benders
Best Of Indie Games: Those Independent Brain Benders [07.04.08] Every week, IndieGames.com: The Weblog editor Tim W. will be summing up top titles and happenings in indie games in the last seven days - this time including freeware adventure Nanobots and a host of cerebral/cryptic independent titles.
Analysis: Making <i>DDR</i> For Seniors With Touchtown's <i>Dancetown</i>
Analysis: Making DDR For Seniors With Touchtown's Dancetown [07.04.08] In this session from the recent Games for Health conference, Jeff Pepper, President and CEO of Touchtown, discussed his company's work in creating Dancetown - a PC-based dance game specifically aimed at retirement homes, to give players regular exercise and reduce the risk of falling.
Relentless' Eades: Just Say No To Crunch
Relentless' Eades: Just Say No To Crunch [07.03.08] Talking as part of an in-depth Gamasutra follow-up into the state of 'quality of life' issues in games, Relentless' Andrew Eades (Buzz! franchise) has been discussing why productivity during the week can forestall crunch outside it.
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Common Performance Issues in Game Programming
In the sixth Microsoft-sponsored article on Gamasutra's XNA-themed microsite, Microsoft lead software design engineer Becky Heineman, an XNA Developer Connect staffer and Interplay co-founder, gives practical tips on avoiding a particular performance-killer when making games.
 
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Not Everyone Feels The Crunch by Paul Hyman [07.03.08] Following Gamasutra's recent, much discussed article on 'quality of life', we follow up with EA_Spouse colleagues and other industry execs with a clear message - crunch doesn't have to happen.
Implementing Training: The Secret Of Winning The Development War by John Nash [07.02.08] How can game developers best organize formal ongoing staff training? Blitz Games (Sneak King) art director Nash discusses how the UK developer went about it in this in-depth Gamasutra feature.
Defining Boundaries: Creating Credible Obstacles In Games by Gareth Griffiths [07.01.08] 'Why can't I jump over that wall?' In this intriguing design article, Sidhe's Griffiths (Gripshift) spans Halo to Half-Life to examine usability-related issues - and solutions - for frustratingly invisible and unbreakable barriers in games.
 
 
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dSonic is a renowned audio production company dedicated exclusively to the games industry. We can create adaptive audio and implement sounds into your game's engine. Our AAA credits include: Bioshock, Elder Scrolls Oblivion, Dark Messiah of Might & Magic

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Magic Lamp Studios Ltd. [07.03.08]
Kalamazoo Animation Festival International [07.03.08]
The Dragon's Eyrie [07.02.08]
Red Thumb Games [07.02.08]
FWL Studios [07.01.08]

 

Jobs & Resumes - free reg. required
Recoil Games : LEAD GRAPHICS PROGRAMMER - Earth No More / Recoil Games [07.04.08]
Carbine : Sr. System Programmer [07.04.08]
Team Bondi Pty, Ltd : Lead Animator [07.04.08]
Rockstar San Diego : Physics Programmer [07.03.08]
Big Tree Games : Art Director [07.03.08]
THQ - Ultimate Fighting Championship : Sr. Creative Manager [07.03.08]
Big Huge Games : Art Producer [07.03.08]
TimeGate Studios : Lead Software Engineer [07.03.08]
Activision : Publicist / Corporate Communications [07.03.08]
University of Prince Edward Island : Tenure Track Position [07.03.08]
Columbia College : Game Design Faculty Position [07.03.08]
Asian Studio : Producer (Online Technologies) [07.03.08]
2K Marin : Level Architect [07.03.08]
Pandemic Studios Brisbane : ART DIRECTOR [07.03.08]
Vigil Games : Console Programmer(Darksiders: Wrath of War) [07.03.08]
 
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Results from the Game Design Challenge: Level Design Cues
GameCareerGuide.com's Game Design Challenge: The ESP Game
My Search for a Japanese Game School Part II: Inside
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