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Psychology Lecturer at the Univeristy of Groningen in the Netherlands and general all round nerd.
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Member Blogs
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In defence of emotions in games |
| Posted by Ben Lewis-Evans on Wed, 14 Mar 2012 01:40:00 EDT in
Design
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| A discussion about emotion and how games are full of it. |
| Read More... | 0 Comments |
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My Heart on Halo The Movie |
| Posted by Ben Lewis-Evans on Thu, 15 Dec 2011 04:01:00 EST in
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| My earlier heart on halo image is now a movie. |
| Read More... | 0 Comments |
Commentary: Examining The Brains Of Frequent Game Players  |
| Posted by Ben Lewis-Evans on Wed, 16 Nov 2011 05:45:00 EST in
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| Some commentary on a recently published article which has reported that frequent game players brain's can differ in structure and activation from infrequent players. |
| Read More... | 5 Comments |
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Caring about Carmine |
| Posted by Ben Lewis-Evans on Fri, 14 Oct 2011 09:54:00 EDT in
Design,
Console/PC
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| Carmine, a minor character, but one that I truly cared for. WARNING: Contains SPOILERS about the Gears of War Series |
| Read More... | 0 Comments |
Games, aggression, health and driving - A summary of three recent academic papers  |
| Posted by Ben Lewis-Evans on Fri, 11 Feb 2011 10:12:00 EST in
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| This post summarises three recent (2010/2011) academic studies into video game playing and its linkage (or lack thereof) to aggressive behaviours, general health outcomes and risky driving behaviour. |
| Read More... | 6 Comments |
My Heart on Halo  |
| Posted by Ben Lewis-Evans on Mon, 24 Jan 2011 02:35:00 EST in
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| Armed with recording equipment I see what my heart looks like when playing Halo Reach. |
| Read More... | 7 Comments |
[More Ben Lewis-Evans Blogs]
Ben Lewis-Evans's Comments
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Comment In: Finding Out What They Think: A Rough Primer To User Research, Part 1 [Feature - 05/18/2012 - 12:00]
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Hi Paul. r n r ... Hi Paul. r n r nIn terms of solutions it is fine if they are mentioned and people should not ignore them out of hand. However, the risk that I am talking about is that focus groups can have a tendency to get fixated on providing solutions which may or ... |
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Comment In: GDC 2012: Applying psychology principles to game design [News - 05/18/2012 - 03:26]
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A faster reply this time ... A faster reply this time : r n r nYes that does make sense and I agree that it is useful. r n r nMy only worry is that it could lead to an over focus on personalty rather than looking at the underlying behaviours. This is where I could ... |
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Comment In: Commentary: Examining The Brains Of Frequent Game Players [Blog - 11/16/2011 - 05:45]
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Thanks for reading, and I ... Thanks for reading, and I am happy it was of interest. |
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Comment In: Ethos Before Analytics [Feature - 05/18/2012 - 12:00]
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I can only echo the ... I can only echo the folks above and say that this was a nice, well written article. My only aside would be that the dopamine system and ice cream bell example you give is essentially a neurological example of classical conditioning think Pavlov, bells, and drooling dogs rather than Skinner's ... |
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Comment In: Game Testing And Research: The Body And The Mind [Feature - 05/18/2012 - 12:00]
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Hi Tim, To use your ... Hi Tim, To use your comparison to psychotheorpy, in my opinion the answer, as it is with many of these extreme dicotomies, is to take the best of what works from both approaches and combine them. Ultimately what comes from psychophysiology is just more information that designers can access. It ... |
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