Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
May 18, 2012
 
Could digital sales also be contracting? [14]
 
Facebook's anemic IPO takes heavy toll on Zynga [2]
 
How a mod put three-year-old Arma 2 on top of Steam's charts [2]
spacer
Latest Features
spacer View All spacer
 
May 18, 2012
 
arrow A Personal Journey: Jenova Chen's Goals for Games [3]
 
arrow Predicting Churn: Data-Mining Your Game [7]
 
arrow A Revolution in Sound: Break Down the Walls! [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 18, 2012
 
Industrial Light and Magic
Creature ATD
 
FLOAT (hybrid entertainment)
UX/UI Designer
 
Riot Games
Fraud Prevention Manager
 
Inhance Digital Corp
HTML 5 Programmer
 
ArenaNet
Game Recruiter
 
ArenaNet
Audio Associate Producer
spacer
Blogs

Bill Boggess's Blog

I’m an enthusiast, a tireless advocate for innovation, and occasionally a zealot of those games and developers who I feel warrant devotion and veneration. More than anything else, I’m a person who feels privileged to have been at the cusp of this medium’s birth and evolution and I continue to be staggered and amazed at the incredible potency of gaming, both as a vessel for entertainment and as a potentially unique and unparalleled conduit for narratives. As a medium, videogames have evolved rapidly and deserve a more analytical, deliberately academic deconstruction than they have been afforded by the mainstream grotesquery that is contemporary game journalism. That said, I don’t pretend to give you anything more than my own perspective so feel free to disagree.

Member Blogs

Comic Book Games - Part One: The Progression of a Subgenre
Posted by Bill Boggess on Mon, 18 Jul 2011 06:00:00 EDT in Design, Console/PC
This is a three-part series exploring the subgenre of comic book videogames. This first part offers a brief survey from inception to the current state of the genre.
Read More... | 2 Comments

This Game Will Self Destruct in Five Seconds: How Developers and Publishers are Harming Those Who Keep Them in Business.
Posted by Bill Boggess on Wed, 29 Jun 2011 04:08:00 EDT in Business/Marketing, Console/PC
This article addresses the controversy over Capcom’s limited game save functionality in Resident Evil: The Mercenaries 3D and the paradoxical realization that developers may be harming their primary consumer base in pursuit of impeding the used market.
Read More... | 2 Comments

Empty-Handed Products: How the Digital Download Is Redefining Ownership
Posted by Bill Boggess on Fri, 24 Jun 2011 03:18:00 EDT in
In this second article regarding Digital Distribution, I examine the changing topography of consumer ownership in the digital age.
Read More... | 1 Comments

Digital Distribution on Consoles: Where is the Consumer Impetus?   Featured Blogs
Posted by Bill Boggess on Wed, 22 Jun 2011 02:50:00 EDT in Business/Marketing, Console/PC
A brief editorial on the inflated and nonsensical pricing of full console game downloads and why the pricing structure makes zero sense in the current market.
Read More... | 5 Comments

   

Bill Boggess's Comments

Comment In: Critical Reception: Rockstar's Max Payne 3 [News - 05/18/2012 - 03:34]

I have the XB360 version ...

I have the XB360 version as well and I ve yet to encounter any of the bugs and glitches you describe. r n r nI m not saying it didn t happen but having spoken to a great many people about this game, your experience seems to be radically divergent ...

Comment In: Why Are Console Fighting Games Still Designed For Arcades? [Blog - 04/25/2012 - 09:42]

It s interesting that nobody ...

It s interesting that nobody has mentioned the Dead or Alive franchise, which has always straddled the fence between hardcore sensibilities and a casual, easy-input methodology for gameplay. It s an easy game for even ultra-casual players to enjoy but also contains a deeper layer of competitive play. r n ...

Comment In: Opinion: Video games caught in the crossfire of the culture war [News - 05/18/2012 - 03:05]

Timothy, r n r nSo ...

Timothy, r n r nSo now you are claiming really grotesque sick violence can compel a person to murder r n r nIt must be nice to operate in an intellectual vacuum where a persona can literally conjure baseless claims and subsequently offer them up as facts.

Comment In: Microsoft: Xbox Live Arcade door is to open indies and big studios alike [News - 05/18/2012 - 08:20]

There s plenty of derision ...

There s plenty of derision being levied at the service here but as somebody who owns all three consoles and a PC XBLA is my favorite place to purchase digital games. r n r nAs to the quality of the promotions, the recent House Party included: r n r nWarp ...

Comment In: A Trip to the Big City: Why Arkham Aslyum was the Better Game [Blog - 03/16/2012 - 07:24]

Your critique is rife with ...

Your critique is rife with logical fallacies and obvious inaccuracies that either reflects your own misunderstanding of what you played or were purposely and misleadingly injected to buoy what I would assert is a very poor critique of one of the best games of this generation. r n r nYour ...

Comment In: GDC 2012: Ngmoco's Ben Cousins - the death of consoles is already under way [News - 05/18/2012 - 09:52]

Joshua, r n r nConsoles ...

Joshua, r n r nConsoles are already a major part of the culture and are very much entrenched in the mass market. You are clamoring for a revolution that has already occurred. r n r nAnd your list of supposed console encumbrances is amusing in a juvenile way. Especially when ...

[More Bill Boggess Comments]   

UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.