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Blogs

Bob Dillan's Blog

A professional game critic.

Bob Dillan's Comments

Comment In: Where Games Go To Sleep: The Game Preservation Crisis, Part 1 [Feature - 05/18/2012 - 12:00]

Anyone who thinks videogame preservation ...

Anyone who thinks videogame preservation is frivilous really needs to look at it from a customer perspective - customers own your game and therefore they should have the right to fix it, update it, and do with it as they please after it's sales window is done. After a game ...

Comment In: Arrowhead's Debut Magicka Sells 30K PC Digital Copies Day-One [News - 05/18/2012 - 12:57]

ugh please not the accessability ...

ugh please not the accessability argument, how hard is it to remember button combinations red blue, green x 5, etc. The maximum input length is 5, most spells are two and three input combinations, if you find that complicated there is something wrong with you. The game couldn't get any ...

Comment In: Tackling HARD Design Problems [Blog - 01/25/2011 - 01:29]

Hard design problems should be ...

Hard design problems should be put out to research communities in the universities IMHO. A lot of these problems can only be solved by many minds hammering it out. Things like flow field pathfinding came from university research. http://gamedev.stackexchange.com/questions/387/how-does-flow-field-pathfinding-work

Comment In: Is It Time For The Bivouac Game Studio? [Feature - 05/18/2012 - 12:00]

This comment has been removed ...

This comment has been removed due to a violation of Gamasutra's commenting guidelines: http://www.gamasutra.com/static2/comment guidelines.html

Comment In: Analyst: Wary EA Investors 'Betting Against' SWTOR [News - 05/18/2012 - 11:26]

MMO's are historically, demonstrably, extremely ...

MMO's are historically, demonstrably, extremely risky. And game developers think piracy is the problem hahah... truth is game's are a risky business.

Comment In: Making Jump-Out-Of-Your-Seat Moments in a Game [Blog - 01/20/2011 - 11:10]

Aesthetics and mechanics cannot be ...

Aesthetics and mechanics cannot be divorced, you can especially see this in fighting games where the quality of the animations and their timing is critical to mechanics. Even abstract rules have aesthetics to them. Aesthetic mechanics is really broken down into sub categories: -Visible -Non visible

[More Bob Dillan Comments]   

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