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Narrative Designer and Transmedia Producer in training - cringe at my hypefilled buzzword title and be afraid: Mwhahahaha!
Follow me if you dare (to most likely be bored):
@ludocosm
http://cryptocrat.tumblr.com
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Member Blogs
How BioWare/EA pooped in my bed: Or...  |
| Posted by JB Vorderkunz on Sat, 28 Apr 2012 11:37:00 EDT in
Production,
Design,
Business/Marketing
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| ...Why the ME3 tragedy has yet to reach its terrifying conclusion. |
| Read More... | 6 Comments |
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The Center of the Earth! |
| Posted by JB Vorderkunz on Sat, 07 Aug 2010 04:15:00 EDT in
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| The Geomorphology of Narrative - with Kenneth Burke as our guide...YAY! |
| Read More... | 1 Comments |
Into the murky depths!  |
| Posted by JB Vorderkunz on Fri, 18 Jun 2010 09:55:00 EDT in
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| Are you ready, Kids? Grab yer divin' helmets and let's get salty! We're exploring the Deeps - the narrative depth of videogames, that is...so all hands on deck! |
| Read More... | 2 Comments |
In the 2nd Person  |
| Posted by JB Vorderkunz on Thu, 20 May 2010 05:35:00 EDT in
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| English Literature contains few works in the 2nd person: what does that mean for videogames? It's time for some Burke, baby! |
| Read More... | 5 Comments |
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Avatar customization and the Online FPS |
| Posted by JB Vorderkunz on Wed, 05 May 2010 12:42:00 EDT in
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| So, this is less of a blog entry than a vague, potentially unanswerable technical question... |
| Read More... | 2 Comments |
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Design and Criticism: the future of Game Studies |
| Posted by JB Vorderkunz on Tue, 08 Sep 2009 02:27:00 EDT in
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| Wherein I outline my own personal view of the uncharted territory which Game Studies should seek to claim... |
| Read More... | 0 Comments |
[More JB Vorderkunz Blogs]
JB Vorderkunz's Comments
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Comment In: Taking advantage of a player's animal instincts with Portal's Kim Swift [News - 05/18/2012 - 01:53]
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Sounds interesting, but a counter-point ... Sounds interesting, but a counter-point to make about this behaviorist sort of design philosophy, to paraphrase Kenneth Burke: There is a limit to what non-language-using creatures can tell us about the essential nature of language-using creatures. In other words, sure men and women give a quick glance at each other ... |
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Comment In: The Edge of Story [Blog - 04/30/2012 - 04:49]
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Maybe i 'm being oversensitive ... Maybe i 'm being oversensitive as I come from a narrative-heavy background - but this just seems like old school ludological argumentation for excising narrative from games. Stories are different from games, and vice versa, but they can be effectively merged in hybrid forms - which is how I would ... |
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Comment In: How BioWare/EA pooped in my bed: Or... [Blog - 04/28/2012 - 11:37]
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@Aleksander r n r nD ... @Aleksander r n r nD D is really important to bring up in the transmedia context: as you point out, it was designed with the intention of allowing player groups to collaboratively generate their own little parts of a more broadly connected universe. I think that any and all transmedia ... |
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Comment In: Four Key Traits for Designers [Blog - 04/27/2012 - 11:01]
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kewl beans. thanks for the ... kewl beans. thanks for the response |
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Comment In: A Defense of Gameplay part.6 [Blog - 04/28/2012 - 12:16]
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No I think you were ... No I think you were pretty clear in explication: I guess I was reading into your intent based on the contextual factors. I.e., I think on this particular website most of the readers are pretty clear on what gameplay is and how to talk about it, so posting the series ... |
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Comment In: Retail involvement key to 3DS, Wii U digital strategy [News - 05/18/2012 - 01:37]
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I think that Ronaldo has ... I think that Ronaldo has a good point: a total guess, but I nevertheless guesstimate that the average Gama reader and her/his circle of friends is at the Early Adapter end of the adoption continuum whereas the average consumer, by definition, is not. |
[More JB Vorderkunz Comments]
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