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Blogs

Nick Harris's Blog

Nick Harris's Comments

Comment In: What Game Devs Want From Next-Gen Consoles [Feature - 05/18/2012 - 12:00]

Absolutely this. r n r ...

Absolutely this. r n r n1 Everyone is clamouring for an uber-powerful GPU, but this will need a powerful fan. r n r n2 More RAM enables speculative caching of: Album Artwork / Movie Posters / Game Boxes. r n r nThe Xbox 1080 needs to be a kind of ...

Comment In: What Makes a Game? [Feature - 05/18/2012 - 12:00]

I really liked this article ...

I really liked this article and what it had to say about Campaigns: r n r n Firstly, most story-based games are quite long...most games historically have taken between ten minutes and a couple hours to finish a match, modern video games aren 't considered finished in any sense of ...

Comment In: Bethesda tight-lipped on possible Prey 2 cancellation [News - 05/18/2012 - 04:58]

Rather than cancelling, Bethesda should ...

Rather than cancelling, Bethesda should give its developers a well deserved holiday and then start afresh with the aim to make Prey 2 the standout Xbox 1080 launch title it has the potential to be.

Comment In: Teaching Your Games To Think: An Introduction To Artificial Intelligence [Blog - 02/21/2012 - 05:54]

Thank you for your interest, ...

Thank you for your interest, however I 'm at something of a loss to know how to expand on the earlier outline of my future plans. My current focus is on the implementation of an original multi-paradigm programming language that I have purposely designed to be used as the foundation ...

Comment In: The Game Designer Class - What does he do? [Blog - 02/19/2012 - 11:09]

Ergonomics is fundamental. The best ...

Ergonomics is fundamental. The best game / story in the world will be ruined by an inefficient control scheme. As long as players are forced to mediate their actions through primitive gaming peripherals they will need avatars to be subtly empowered to compensate for the disabilities inherent in the interface. ...

Comment In: The role of self image in video game play [News - 05/18/2012 - 02:44]

Empowerment helps to compensate for ...

Empowerment helps to compensate for the disability imposed on the player's avatar due to inarticulate controls. If Goldeneye 007 did not allow you to briefly lean out from cover to perform a precision headshot with its floating reticle you would not feel like Bond. Similarly, Master Chief's cybernetically enhanced jumps ...

[More Nick Harris Comments]   

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