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Blogs

Expert Blogs                                                                                 Expert RSS

Pleasure without learning leads to addiction  Featured Blogs
Posted by Alexandre Mandryka on 05/18/12 01:09:00 am in Design
This article advocates that the key goal of play is personal development, and that pleasure without learning only creates an empty experience that can be dangerously addictive.
Read More... | 4 Comments
Gen4: The Hard Sell All Around  Featured Blogs
Posted by Benjamin Quintero on 05/17/12 09:42:00 pm in Console/PC
shouldn't we be getting excited for the next generation of consoles by now?
Read More... | 5 Comments
A Grim Reminder: An analysis of Legend of Grimrock  Featured Blogs
Posted by Josh Bycer on 05/16/12 03:43:00 pm in Design
Many RPGs released differentiate themselves by doing something different. Legend of Grimrock forgoes this trend by taking us back to the old days of CRPGs. However, how much does nostalgia trump modern design?
Read More... | 10 Comments
Game On exhibition - Celebrating its 10th Anniversary!  Featured Blogs
Posted by Barry Hitchings on 05/16/12 04:37:00 am in
Today the Game On Exhibition, the longest-running traveling museum exhibit of video games - is 10 years old, and curator Barry Hitchings writes a blog for Gamasutra about his decade (!) traveling with the event worldwide.
Read More... | 0 Comments
The Real Cost of Diablo 3's Real Money Auction House  Featured Blogs
Posted by Simon Ludgate on 05/15/12 01:47:00 pm in Design, Social/Online
Some will win big selling items, but how much will the rest of us lose?
Read More... | 27 Comments
Lessons in Visibility from the Arcade Generation  Featured Blogs
Posted by Paul Culp on 05/14/12 07:31:00 pm in Art, Console/PC
There is nothing more dangerous or destructive as an arrogant youth with authority, and a big title. A retrospective.
Read More... | 5 Comments

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Failure - I Choose You!: The Rise of Self-Enforced Hardcore Modes  Featured Blogs
Posted by Chris Waldron on 05/18/12 03:42:00 pm in Design
An article examining the rise of self-enforced hardcore modes and the effects they have on gameplay.
Read More... | 3 Comments
Pongs: Video Game Criticism as Game  Featured Blogs
Posted by Rachel Helps on 05/18/12 03:08:00 pm in Indie, Design
Pippinbarr's flash game Pongs critiques common game mechanics through its variants on the original Pong.
Read More... | 2 Comments
The Dimensions of Fez  Featured Blogs
Posted by Richard Terrell on 05/18/12 03:56:00 am in Design
My review of the Fez experience.
Read More... | 0 Comments
Are games giving too little in story to Players?
Posted by Michael Acosta on 05/18/12 12:07:00 am in Social/Online, Design
Once they finish the story of the game, they switch to multiplayer(if it has one) and hardly look at it again. But why not give more stories that could enhance the experience of the player in Story Mode?
Read More... | 2 Comments
Postmortem: Mictlan for Windows Phone 7  Featured Blogs
Posted by Arturo Nereu on 05/17/12 04:42:00 pm in Programming
Mictlan is a wall defense game developed by the Mexican independent game studio Phyne Games. The game is available for Windows Phone 7 for free now. In this Postmortem we will share the adventure of game developers in Mexico.
Read More... | 2 Comments
Getting/Making Game Music that Fits - Classic Genre Series - Underwater Music
Posted by Harry Mack on 05/17/12 02:56:00 pm in Audio, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Underwater themed music.
Read More... | 0 Comments

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