Pleasure without learning leads to addiction  |
| Posted by Alexandre Mandryka on 05/18/12 01:09:00 am
in
Design
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| This article advocates that the key goal of play is personal development, and that pleasure without learning only creates an empty experience that can be dangerously addictive. |  |
| Read More... | 4 Comments |
Gen4: The Hard Sell All Around  |
| Posted by Benjamin Quintero on 05/17/12 09:42:00 pm
in
Console/PC
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| shouldn't we be getting excited for the next generation of consoles by now? |  |
| Read More... | 5 Comments |
A Grim Reminder: An analysis of Legend of Grimrock  |
| Posted by Josh Bycer on 05/16/12 03:43:00 pm
in
Design
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| Many RPGs released differentiate themselves by doing something different. Legend of Grimrock forgoes this trend by taking us back to the old days of CRPGs. However, how much does nostalgia trump modern design? |  |
| Read More... | 10 Comments |
Game On exhibition - Celebrating its 10th Anniversary!  |
| Posted by Barry Hitchings on 05/16/12 04:37:00 am
in
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| Today the Game On Exhibition, the longest-running traveling museum exhibit of video games - is 10 years old, and curator Barry Hitchings writes a blog for Gamasutra about his decade (!) traveling with the event worldwide. |  |
| Read More... | 0 Comments |
The Real Cost of Diablo 3's Real Money Auction House  |
| Posted by Simon Ludgate on 05/15/12 01:47:00 pm
in
Design,
Social/Online
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| Some will win big selling items, but how much will the rest of us lose? |  |
| Read More... | 27 Comments |
Lessons in Visibility from the Arcade Generation  |
| Posted by Paul Culp on 05/14/12 07:31:00 pm
in
Art,
Console/PC
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| There is nothing more dangerous or destructive as an arrogant youth with authority, and a big title. A retrospective. |  |
| Read More... | 5 Comments |
Failure - I Choose You!: The Rise of Self-Enforced Hardcore Modes  |
| Posted by Chris Waldron on 05/18/12 03:42:00 pm
in
Design
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| An article examining the rise of self-enforced hardcore modes and the effects they have on gameplay. |  |
| Read More... | 3 Comments |
Pongs: Video Game Criticism as Game  |
| Posted by Rachel Helps on 05/18/12 03:08:00 pm
in
Indie,
Design
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| Pippinbarr's flash game Pongs critiques common game mechanics through its variants on the original Pong. |  |
| Read More... | 2 Comments |
The Dimensions of Fez  |
| Posted by Richard Terrell on 05/18/12 03:56:00 am
in
Design
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| My review of the Fez experience. |  |
| Read More... | 0 Comments |
| Are games giving too little in story to Players? |
| Posted by Michael Acosta on 05/18/12 12:07:00 am
in
Social/Online,
Design
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| Once they finish the story of the game, they switch to multiplayer(if it has one) and hardly look at it again. But why not give more stories that could enhance the experience of the player in Story Mode? |  |
| Read More... | 2 Comments |
Postmortem: Mictlan for Windows Phone 7  |
| Posted by Arturo Nereu on 05/17/12 04:42:00 pm
in
Programming
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| Mictlan is a wall defense game developed by the Mexican independent game studio Phyne Games. The game is available for Windows Phone 7 for free now.
In this Postmortem we will share the adventure of game developers in Mexico. |  |
| Read More... | 2 Comments |
| Getting/Making Game Music that Fits - Classic Genre Series - Underwater Music |
| Posted by Harry Mack on 05/17/12 02:56:00 pm
in
Audio,
Indie
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| Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers.
This entry focuses on Underwater themed music. |  |
| Read More... | 0 Comments |