Pleasure without learning leads to addiction  |
| Posted by Alexandre Mandryka on 05/18/12 01:09:00 am
in
Design
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| This article advocates that the key goal of play is personal development, and that pleasure without learning only creates an empty experience that can be dangerously addictive. |  |
| Read More... | 4 Comments |
Gen4: The Hard Sell All Around  |
| Posted by Benjamin Quintero on 05/17/12 09:42:00 pm
in
Console/PC
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| shouldn't we be getting excited for the next generation of consoles by now? |  |
| Read More... | 5 Comments |
A Grim Reminder: An analysis of Legend of Grimrock  |
| Posted by Josh Bycer on 05/16/12 03:43:00 pm
in
Design
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| Many RPGs released differentiate themselves by doing something different. Legend of Grimrock forgoes this trend by taking us back to the old days of CRPGs. However, how much does nostalgia trump modern design? |  |
| Read More... | 10 Comments |
Game On exhibition - Celebrating its 10th Anniversary!  |
| Posted by Barry Hitchings on 05/16/12 04:37:00 am
in
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| Today the Game On Exhibition, the longest-running traveling museum exhibit of video games - is 10 years old, and curator Barry Hitchings writes a blog for Gamasutra about his decade (!) traveling with the event worldwide. |  |
| Read More... | 0 Comments |
The Real Cost of Diablo 3's Real Money Auction House  |
| Posted by Simon Ludgate on 05/15/12 01:47:00 pm
in
Design,
Social/Online
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| Some will win big selling items, but how much will the rest of us lose? |  |
| Read More... | 27 Comments |
Lessons in Visibility from the Arcade Generation  |
| Posted by Paul Culp on 05/14/12 07:31:00 pm
in
Art,
Console/PC
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| There is nothing more dangerous or destructive as an arrogant youth with authority, and a big title. A retrospective. |  |
| Read More... | 5 Comments |