Nintendo's backstage performance  |
| Posted by Joost Rietveld on 05/14/12 08:30:00 am
in
Business/Marketing
|
| What are our industry captains really saying when they reflect on past period's performance? In this article I argue that managers perform in two places, mainstage and backstage. |  |
| Read More... | 2 Comments |
Making a Multiplayer XBLIG, Or: How I Learned to Stop Worrying and Love XBLIG  |
| Posted by James Petruzzi on 05/14/12 12:00:00 am
in
Business/Marketing,
Programming,
Production,
Console/PC,
Indie,
Social/Online
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| This article is aimed at giving a general overview of developing multiplayer games for Xbox Live Indie Games, as well as detailing the most common pitfalls developers will run into. |  |
| Read More... | 6 Comments |
Why Survival Horror is Still Viable.  |
| Posted by Josh Bycer on 05/11/12 02:50:00 pm
in
Design
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| A few weeks ago Resident Evil Revelations producer Masachika Kawata said that survival horror wasn't viable anymore. Here is my rebuttal and why this should be the best time for the genre. |  |
| Read More... | 23 Comments |
Partnering vs. self-publishing: how independent should you really be?  |
| Posted by Joost Rietveld on 05/10/12 04:42:00 pm
in
Business/Marketing,
Indie,
Smartphone/Tablet
|
| Independent game studios have the tendency to revert from publishing partners on digital distribution channels. However, there are some significant benefits to partnering that I will try to shed light over here. |  |
| Read More... | 1 Comment |
Ryan Goes Overboard  |
| Posted by Ryan Creighton on 05/10/12 02:06:00 pm
in
Production,
Indie
|
| How many game jammers does it take to screw in a lightbulb? |  |
| Read More... | 5 Comments |
Six words about zombie games  |
| Posted by Lewis Pulsipher on 05/09/12 10:32:00 am
in
|
| In the past few months I've asked people to say 6 words about various game topics. This time the challenge is this: say six (interesting or amusing) words about zombie games. |  |
| Read More... | 38 Comments |
A Question of Meaning  |
| Posted by Taekwan Kim on 05/09/12 08:18:00 am
in
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| Is creating “meaning” through user unfriendliness just another form of psychological manipulation? |  |
| Read More... | 9 Comments |
Misunderstanding "Konpu Gacha"  |
| Posted by Saul Gonzalez on 05/08/12 09:14:00 am
in
Social/Online
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| Konpu gacha are getting a lot of attention at the moment, yet I've seen the konpu gacha mechanism explained incorrectly in the Western media again and again. Konpu gacha is a special case of the more general gacha, and I'll try to explain the differences. |  |
| Read More... | 6 Comments |
Boss Battles are Broken  |
| Posted by Jon Shafer on 05/07/12 03:43:00 pm
in
Design
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| Let's examine why boss fights actually make most games LESS fun, and how they could be improved. |  |
| Read More... | 15 Comments |
| A Good Game Idea Finally Has Its Day |
| Posted by William Volk on 05/07/12 03:20:00 pm
in
Design,
Smartphone/Tablet
|
| This is not a story about a game being cloned. Instead it's about how the gameplay in one of our early iPhone games -- circa 2007 -- has finally been successfully copied FIVE years after being introduced. |  |
| Read More... | 4 Comments |