Making a Multiplayer XBLIG, Or: How I Learned to Stop Worrying and Love XBLIG  |
| Posted by James Petruzzi on 05/14/12 12:00:00 am
in
Business/Marketing,
Programming,
Production,
Console/PC,
Indie,
Social/Online
|
| This article is aimed at giving a general overview of developing multiplayer games for Xbox Live Indie Games, as well as detailing the most common pitfalls developers will run into. |  |
| Read More... | 6 Comments |
Partnering vs. self-publishing: how independent should you really be?  |
| Posted by Joost Rietveld on 05/10/12 04:42:00 pm
in
Business/Marketing,
Indie,
Smartphone/Tablet
|
| Independent game studios have the tendency to revert from publishing partners on digital distribution channels. However, there are some significant benefits to partnering that I will try to shed light over here. |  |
| Read More... | 1 Comment |
Ryan Goes Overboard  |
| Posted by Ryan Creighton on 05/10/12 02:06:00 pm
in
Production,
Indie
|
| How many game jammers does it take to screw in a lightbulb? |  |
| Read More... | 5 Comments |
Swordfight is Good Art  |
| Posted by Nathan Fouts on 05/01/12 11:16:00 am
in
Design,
Indie
|
| A game where you poke your friend's crotch with an Atari 2600 controller? Could it be more than just cheap thrills? Could it actually be good art? |  |
| Read More... | 7 Comments |