Failure - I Choose You!: The Rise of Self-Enforced Hardcore Modes  |
| Posted by Chris Waldron on 05/18/12 03:42:00 pm
in
Design
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| An article examining the rise of self-enforced hardcore modes and the effects they have on gameplay. |  |
| Read More... | 3 Comments |
Pongs: Video Game Criticism as Game  |
| Posted by Rachel Helps on 05/18/12 03:08:00 pm
in
Indie,
Design
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| Pippinbarr's flash game Pongs critiques common game mechanics through its variants on the original Pong. |  |
| Read More... | 3 Comments |
The Dimensions of Fez  |
| Posted by Richard Terrell on 05/18/12 03:56:00 am
in
Design
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| My review of the Fez experience. |  |
| Read More... | 0 Comments |
| Are games giving too little in story to Players? |
| Posted by Michael Acosta on 05/18/12 12:07:00 am
in
Social/Online,
Design
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| Once they finish the story of the game, they switch to multiplayer(if it has one) and hardly look at it again. But why not give more stories that could enhance the experience of the player in Story Mode? |  |
| Read More... | 2 Comments |
Postmortem: Mictlan for Windows Phone 7  |
| Posted by Arturo Nereu on 05/17/12 04:42:00 pm
in
Programming
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| Mictlan is a wall defense game developed by the Mexican independent game studio Phyne Games. The game is available for Windows Phone 7 for free now.
In this Postmortem we will share the adventure of game developers in Mexico. |  |
| Read More... | 2 Comments |
| Getting/Making Game Music that Fits - Classic Genre Series - Underwater Music |
| Posted by Harry Mack on 05/17/12 02:56:00 pm
in
Audio,
Indie
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| Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers.
This entry focuses on Underwater themed music. |  |
| Read More... | 0 Comments |