3D Animation: A Premeditative Outlook  |
| Posted by Kevin Tufano on 05/17/12 11:01:00 am
in
Art,
Serious
|
| 3D animation seems really cool, but if you still consider your hands off experience some ways off, there's lots of ways to prepare with traditional medium. |  |
| Read More... | 0 Comments |
| Why DayZ is and will be a massive hit |
| Posted by Marcus Andrews on 05/16/12 12:49:00 pm
in
Design
|
| You can put this into fancy game design talk as well, DayZ manages as possibly the only game besides Minecraft to hit all major Intrinsic motivators, Autonomy, Subjective mastery and Relatedness. All the compelling signs of a massive hit. |  |
| Read More... | 0 Comments |
Gamification: The Misunderstood Dirty Word  |
| Posted by Megan Carriker on 05/16/12 10:53:00 am
in
Serious,
Business/Marketing
|
| Looking for more clarification on what gamification is? Check out this blog post about some of the misunderstandings and ways to treat the concept with more respect and care going forward. |  |
| Read More... | 16 Comments |
| Collection of interesting resources on C/C++ programming |
| Posted by Andrey Karpov on 05/16/12 01:59:00 am
in
Programming,
Indie
|
| I invite you to follow me. You will find a lot of interesting articles in time. To get you interested, I decided to create a small selection of materials. |  |
| Read More... | 0 Comments |
Pushmo: Puzzle Perfection  |
| Posted by Richard Terrell on 05/15/12 09:49:00 am
in
Design
|
| A review of the design of Pushmo for the 3DS. |  |
| Read More... | 2 Comments |
| Video games = art? |
| Posted by Daniele Giardini on 05/15/12 08:07:00 am
in
Smartphone/Tablet,
Design,
Indie,
Social/Online,
Console/PC,
Art,
Serious
|
| A reckless take on one of the most subjective arguments of all time - almost. Inspired by reading Roger Ebert's articles on the topic. |  |
| Read More... | 1 Comment |
| How to Launch a Huge Game When you Just Don't Care |
| Posted by Ron Dippold on 05/15/12 04:24:00 am
in
Business/Marketing
|
| Diablo III's launch is breathtaking in its lack of either concern or competence (your pick). |  |
| Read More... | 1 Comment |
All-time Android daily income from advertisement for Gamayun productions  |
| Posted by Thierry Brochart on 05/15/12 01:29:00 am
in
Business/Marketing,
Smartphone/Tablet
|
| Today I decided to publish a chart showing you all my income from our Android games since the beginning, 9 months ago.
Hopefully some other fellow developers will join me so we can help each other to make a decent living from it? |  |
| Read More... | 4 Comments |
Portal 2 and the Dev Tools Evolution  |
| Posted by Eric Schwarz on 05/14/12 11:57:00 pm
in
Console/PC,
Production,
Design
|
| The "Perpetual Testing Initiative" has been a huge success for gamers, but developers can learn a lot from Valve's new toolset as well. |  |
| Read More... | 16 Comments |
| Developing the Developer: An Online Student Prospective |
| Posted by Keith Nieves on 05/14/12 12:29:00 pm
in
Design,
Indie
|
| This blog outlines the importance of groups, such as a local IGDA chapter, to students that are in a Distance Learning Program or do not reside in a "Game Industry City". |  |
| Read More... | 0 Comments |