Gamasutra.com - Member Blogs http://www.gamedevelopment.com/blogs/member/ Gamasutra Blogs Fri, 18 May 2012 07:26:52 EDT en-us scarless@think-services.com (Simon Carless) Failure - I Choose You!: The Rise of Self-Enforced Hardcore Modes - by Chris Waldron http://www.gamedevelopment.com/blogs/ChrisWaldron/20120518/170620/Failure__I_Choose_You_The_Rise_of_SelfEnforced_Hardcore_Modes.php An article examining the rise of self-enforced hardcore modes and the effects they have on gameplay. http://www.gamedevelopment.com/blogs/ChrisWaldron/20120518/170620/Failure__I_Choose_You_The_Rise_of_SelfEnforced_Hardcore_Modes.php Fri, 18 May 2012 03:42:00 EDT Pongs: Video Game Criticism as Game - by Rachel Helps http://www.gamedevelopment.com/blogs/RachelHelps/20120518/170619/Pongs_Video_Game_Criticism_as_Game.php Pippinbarr's flash game Pongs critiques common game mechanics through its variants on the original Pong. http://www.gamedevelopment.com/blogs/RachelHelps/20120518/170619/Pongs_Video_Game_Criticism_as_Game.php Fri, 18 May 2012 03:08:00 EDT The Dimensions of Fez - by Richard Terrell http://www.gamedevelopment.com/blogs/RichardTerrell/20120518/170555/The_Dimensions_of_Fez.php My review of the Fez experience. http://www.gamedevelopment.com/blogs/RichardTerrell/20120518/170555/The_Dimensions_of_Fez.php Fri, 18 May 2012 03:56:00 EDT Are games giving too little in story to Players? - by Michael Acosta http://www.gamedevelopment.com/blogs/MichaelAcosta/20120518/170556/Are_games_giving_too_little_in_story_to_Players.php Once they finish the story of the game, they switch to multiplayer(if it has one) and hardly look at it again. But why not give more stories that could enhance the experience of the player in Story Mode? http://www.gamedevelopment.com/blogs/MichaelAcosta/20120518/170556/Are_games_giving_too_little_in_story_to_Players.php Fri, 18 May 2012 12:07:00 EDT Postmortem: Mictlan for Windows Phone 7 - by Arturo Nereu http://www.gamedevelopment.com/blogs/ArturoNereu/20120517/170549/Postmortem_Mictlan_for_Windows_Phone_7.php Mictlan is a wall defense game developed by the Mexican independent game studio Phyne Games. The game is available for Windows Phone 7 for free now. In this Postmortem we will share the adventure of game developers in Mexico. http://www.gamedevelopment.com/blogs/ArturoNereu/20120517/170549/Postmortem_Mictlan_for_Windows_Phone_7.php Thu, 17 May 2012 04:42:00 EDT Getting/Making Game Music that Fits - Classic Genre Series - Underwater Music - by Harry Mack http://www.gamedevelopment.com/blogs/HarryMack/20120517/170544/GettingMaking_Game_Music_that_Fits__Classic_Genre_Series__Underwater_Music.php Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Underwater themed music. http://www.gamedevelopment.com/blogs/HarryMack/20120517/170544/GettingMaking_Game_Music_that_Fits__Classic_Genre_Series__Underwater_Music.php Thu, 17 May 2012 02:56:00 EDT 3D Animation: A Premeditative Outlook - by Kevin Tufano http://www.gamedevelopment.com/blogs/KevinTufano/20120517/170533/3D_Animation_A_Premeditative_Outlook.php 3D animation seems really cool, but if you still consider your hands off experience some ways off, there's lots of ways to prepare with traditional medium. http://www.gamedevelopment.com/blogs/KevinTufano/20120517/170533/3D_Animation_A_Premeditative_Outlook.php Thu, 17 May 2012 11:01:00 EDT Why DayZ is and will be a massive hit - by Marcus Andrews http://www.gamedevelopment.com/blogs/MarcusAndrews/20120516/170458/Why_DayZ_is_and_will_be_a_massive_hit.php You can put this into fancy game design talk as well, DayZ manages as possibly the only game besides Minecraft to hit all major Intrinsic motivators, Autonomy, Subjective mastery and Relatedness. All the compelling signs of a massive hit. http://www.gamedevelopment.com/blogs/MarcusAndrews/20120516/170458/Why_DayZ_is_and_will_be_a_massive_hit.php Wed, 16 May 2012 12:49:00 EDT Gamification: The Misunderstood Dirty Word - by Megan Carriker http://www.gamedevelopment.com/blogs/MeganCarriker/20120516/170446/Gamification_The_Misunderstood_Dirty_Word.php Looking for more clarification on what gamification is? Check out this blog post about some of the misunderstandings and ways to treat the concept with more respect and care going forward. http://www.gamedevelopment.com/blogs/MeganCarriker/20120516/170446/Gamification_The_Misunderstood_Dirty_Word.php Wed, 16 May 2012 10:53:00 EDT Collection of interesting resources on C/C++ programming - by Andrey Karpov http://www.gamedevelopment.com/blogs/AndreyKarpov/20120516/170407/Collection_of_interesting_resources_on_CC_programming.php I invite you to follow me. You will find a lot of interesting articles in time. To get you interested, I decided to create a small selection of materials. http://www.gamedevelopment.com/blogs/AndreyKarpov/20120516/170407/Collection_of_interesting_resources_on_CC_programming.php Wed, 16 May 2012 01:59:00 EDT Pushmo: Puzzle Perfection - by Richard Terrell http://www.gamedevelopment.com/blogs/RichardTerrell/20120515/170352/Pushmo_Puzzle_Perfection.php A review of the design of Pushmo for the 3DS. http://www.gamedevelopment.com/blogs/RichardTerrell/20120515/170352/Pushmo_Puzzle_Perfection.php Tue, 15 May 2012 09:49:00 EDT Video games = art? - by Daniele Giardini http://www.gamedevelopment.com/blogs/DanieleGiardini/20120515/170349/Video_games__art.php A reckless take on one of the most subjective arguments of all time - almost. Inspired by reading Roger Ebert's articles on the topic. http://www.gamedevelopment.com/blogs/DanieleGiardini/20120515/170349/Video_games__art.php Tue, 15 May 2012 08:07:00 EDT How to Launch a Huge Game When you Just Don't Care - by Ron Dippold http://www.gamedevelopment.com/blogs/RonDippold/20120515/170343/How_to_Launch_a_Huge_Game_When_you_Just_Dont_Care.php Diablo III's launch is breathtaking in its lack of either concern or competence (your pick). http://www.gamedevelopment.com/blogs/RonDippold/20120515/170343/How_to_Launch_a_Huge_Game_When_you_Just_Dont_Care.php Tue, 15 May 2012 04:24:00 EDT All-time Android daily income from advertisement for Gamayun productions - by Thierry Brochart http://www.gamedevelopment.com/blogs/ThierryBrochart/20120515/170340/Alltime_Android_daily_income_from_advertisement_for_Gamayun_productions.php Today I decided to publish a chart showing you all my income from our Android games since the beginning, 9 months ago. Hopefully some other fellow developers will join me so we can help each other to make a decent living from it? http://www.gamedevelopment.com/blogs/ThierryBrochart/20120515/170340/Alltime_Android_daily_income_from_advertisement_for_Gamayun_productions.php Tue, 15 May 2012 01:29:00 EDT Portal 2 and the Dev Tools Evolution - by Eric Schwarz http://www.gamedevelopment.com/blogs/EricSchwarz/20120514/170336/Portal_2_and_the_Dev_Tools_Evolution.php The "Perpetual Testing Initiative" has been a huge success for gamers, but developers can learn a lot from Valve's new toolset as well. http://www.gamedevelopment.com/blogs/EricSchwarz/20120514/170336/Portal_2_and_the_Dev_Tools_Evolution.php Mon, 14 May 2012 11:57:00 EDT Developing the Developer: An Online Student Prospective - by Keith Nieves http://www.gamedevelopment.com/blogs/KeithNieves/20120514/170310/Developing_the_Developer_An_Online_Student_Prospective.php This blog outlines the importance of groups, such as a local IGDA chapter, to students that are in a Distance Learning Program or do not reside in a "Game Industry City". http://www.gamedevelopment.com/blogs/KeithNieves/20120514/170310/Developing_the_Developer_An_Online_Student_Prospective.php Mon, 14 May 2012 12:29:00 EDT Creating Sound: 3x5 Interview with Matt Chaney - by Henrik Namark http://www.gamedevelopment.com/blogs/HenrikNamark/20120514/170300/Creating_Sound_3x5_Interview_with_Matt_Chaney.php Interview with Matt Chaney, Audio Lead at Twisted Pixel Games. http://www.gamedevelopment.com/blogs/HenrikNamark/20120514/170300/Creating_Sound_3x5_Interview_with_Matt_Chaney.php Mon, 14 May 2012 11:10:00 EDT Sorceresses Gone Wild: The Insidious Sexism of The Witcher 2 - by Cody Steffen http://www.gamedevelopment.com/blogs/CodySteffen/20120512/170253/Sorceresses_Gone_Wild_The_Insidious_Sexism_of_The_Witcher_2.php The Witcher 2 is one of those frustrating works that's both quality and morally questionable. Its sexist tone reveals itself over the course of the game, reaching its tipping point with one short, optional conversation. http://www.gamedevelopment.com/blogs/CodySteffen/20120512/170253/Sorceresses_Gone_Wild_The_Insidious_Sexism_of_The_Witcher_2.php Sat, 12 May 2012 12:41:00 EDT Part1: Kickstarter Secret Lessons (Your Review, and Front Page) - by Jacob Crane http://www.gamedevelopment.com/blogs/JacobCrane/20120512/170252/Part1_Kickstarter_Secret_Lessons_Your_Review_and_Front_Page.php A little series about Kickstarter lessons learned form Day1. Short, sweet, and to the point. Part1: http://www.gamedevelopment.com/blogs/JacobCrane/20120512/170252/Part1_Kickstarter_Secret_Lessons_Your_Review_and_Front_Page.php Sat, 12 May 2012 12:35:00 EDT Designing Games Like a Bastard - by Marcus Pettersson http://www.gamedevelopment.com/blogs/MarcusPettersson/20120511/170240/Designing_Games_Like_a_Bastard.php An argument that games should punish players before rewarding them, since the player will then become even more attached to their player character, having overcome a difficult challenge. http://www.gamedevelopment.com/blogs/MarcusPettersson/20120511/170240/Designing_Games_Like_a_Bastard.php Fri, 11 May 2012 01:27:00 EDT Saints Row the Third: The Dystopian Science Fiction Story You Never Knew - by Ben Chapman http://www.gamedevelopment.com/blogs/BenChapman/20120511/170213/Saints_Row_the_Third_The_Dystopian_Science_Fiction_Story_You_Never_Knew.php Despite being known more for its mastery of crude nonsense, Saints Row the Third delivers its plot through a remarkably unique angle and illustrates a dystopian nightmare where everything can be bought. http://www.gamedevelopment.com/blogs/BenChapman/20120511/170213/Saints_Row_the_Third_The_Dystopian_Science_Fiction_Story_You_Never_Knew.php Fri, 11 May 2012 10:55:00 EDT Writing (Video Game) Music: The Structure of a Song - by Francesco Dandrea http://www.gamedevelopment.com/blogs/FrancescoDandrea/20120511/170210/Writing_Video_Game_Music_The_Structure_of_a_Song.php We all know that having a strong hook, a singable melody or a solid rhythmical pattern is essential to forge a memorable song or soundtrack piece, but what about Structure? http://www.gamedevelopment.com/blogs/FrancescoDandrea/20120511/170210/Writing_Video_Game_Music_The_Structure_of_a_Song.php Fri, 11 May 2012 10:04:00 EDT An impassioned plea for apathy - by Mitch Krpata http://www.gamedevelopment.com/blogs/MitchKrpata/20120511/170202/An_impassioned_plea_for_apathy.php As long as online discussions of games are dominated by those who yell the loudest, it's going to be impossible for fans to engage in honest, productive debates. It's time to step back, take a breath, and become better citizens. http://www.gamedevelopment.com/blogs/MitchKrpata/20120511/170202/An_impassioned_plea_for_apathy.php Fri, 11 May 2012 09:39:00 EDT Unity development: Journeyballs design patterns - by Daniele Giardini http://www.gamedevelopment.com/blogs/DanieleGiardini/20120511/170185/Unity_development_Journeyballs_design_patterns.php The design patterns I'm using to develop my current cross-platform game via Unity (Journeyballs): a mix of centralized approach and aggregation. http://www.gamedevelopment.com/blogs/DanieleGiardini/20120511/170185/Unity_development_Journeyballs_design_patterns.php Fri, 11 May 2012 07:12:00 EDT Stifling the medium - by Alois Wittwer http://www.gamedevelopment.com/blogs/AloisWittwer/20120511/170183/Stifling_the_medium.php In trying to pay homage to our favorite games by turning them into movies, what gets lost in translation? http://www.gamedevelopment.com/blogs/AloisWittwer/20120511/170183/Stifling_the_medium.php Fri, 11 May 2012 07:04:00 EDT Living First Person - by Christopher Kovacs http://www.gamedevelopment.com/blogs/ChristopherKovacs/20120511/170152/Living_First_Person.php It's 1977. I'm 12 years old. It's a gorgeous Northern BC summer day, one of those glorious fleeting perfect days that are all the sweeter in the frozen north. http://www.gamedevelopment.com/blogs/ChristopherKovacs/20120511/170152/Living_First_Person.php Fri, 11 May 2012 04:12:00 EDT The Sweet Freedom of Writing Your Own Engine - by Bryn Bennett http://www.gamedevelopment.com/blogs/BrynBennett/20120510/170150/The_Sweet_Freedom_of_Writing_Your_Own_Engine.php Some positive points I've found since writing a game engine for our current project. http://www.gamedevelopment.com/blogs/BrynBennett/20120510/170150/The_Sweet_Freedom_of_Writing_Your_Own_Engine.php Thu, 10 May 2012 09:46:00 EDT The Systems of Chrono Trogger - by Kirk Battle http://www.gamedevelopment.com/blogs/KirkBattle/20120510/170149/The_Systems_of_Chrono_Trogger.php An introduction to the idea of system narrative with the JRPG classic ChronoTrigger. http://www.gamedevelopment.com/blogs/KirkBattle/20120510/170149/The_Systems_of_Chrono_Trogger.php Thu, 10 May 2012 07:07:00 EDT 'Fez' Is a Very Personal Puzzle Game - by Nick Dinicola http://www.gamedevelopment.com/blogs/NickDinicola/20120509/169978/Fez_Is_a_Very_Personal_Puzzle_Game.php Fez is a puzzle game built around the idea that people's minds all work differently. http://www.gamedevelopment.com/blogs/NickDinicola/20120509/169978/Fez_Is_a_Very_Personal_Puzzle_Game.php Wed, 09 May 2012 10:30:00 EDT Visioning games – what we can learn from games like Dear Esther and Journey - by Adrian Tingstad Husby http://www.gamedevelopment.com/blogs/AdrianTingstadHusby/20120509/169968/Visioning_games__what_we_can_learn_from_games_like_Dear_Esther_and_Journey.php An article exploring the possible bright and artistic future of video games, using Journey and Dear Esther as case examples. http://www.gamedevelopment.com/blogs/AdrianTingstadHusby/20120509/169968/Visioning_games__what_we_can_learn_from_games_like_Dear_Esther_and_Journey.php Wed, 09 May 2012 10:12:00 EDT Visualizing Fear - by Eric Nilsson http://www.gamedevelopment.com/blogs/EricNilsson/20120509/170003/Visualizing_Fear.php An Analysis of Modern Interactive Horror http://www.gamedevelopment.com/blogs/EricNilsson/20120509/170003/Visualizing_Fear.php Wed, 09 May 2012 08:14:00 EDT Why good game writing isn't enough. - by Robert Bevill http://www.gamedevelopment.com/blogs/RobertBevill/20120509/169976/Why_good_game_writing_isnt_enough.php While Xenoblade's story is well-written, it still doesn't engage me as much as a good TV series. Why is that? http://www.gamedevelopment.com/blogs/RobertBevill/20120509/169976/Why_good_game_writing_isnt_enough.php Wed, 09 May 2012 12:47:00 EDT Creating Sound: 3x5 Interview with Robin Arnott - by Henrik Namark http://www.gamedevelopment.com/blogs/HenrikNamark/20120507/169906/Creating_Sound_3x5_Interview_with_Robin_Arnott.php Interview with Robin Arnott, Antichamber's Sound Designer. Reposted from creatingsound.com. http://www.gamedevelopment.com/blogs/HenrikNamark/20120507/169906/Creating_Sound_3x5_Interview_with_Robin_Arnott.php Mon, 07 May 2012 11:05:00 EDT Rushed Writing Solving Game Story Problems - by Chris Dunson http://www.gamedevelopment.com/blogs/ChrisDunson/20120507/169902/Rushed_Writing_Solving_Game_Story_Problems.php A writing technique to facilitate story writing. http://www.gamedevelopment.com/blogs/ChrisDunson/20120507/169902/Rushed_Writing_Solving_Game_Story_Problems.php Mon, 07 May 2012 07:51:00 EDT The David Perry Challenge: Earn A Personal Recommendation Letter From David Perry! - by Chelsea Larson-Andrews http://www.gamedevelopment.com/blogs/ChelseaLarsonAndrews/20120507/169766/The_David_Perry_Challenge_Earn_A_Personal_Recommendation_Letter_From_David_Perry.php David Perry is a well-respected game industry veteran who has come up with The David Perry Challenge to "arm students to the teeth" with critical game design knowledge in order to help them land a game industry job. http://www.gamedevelopment.com/blogs/ChelseaLarsonAndrews/20120507/169766/The_David_Perry_Challenge_Earn_A_Personal_Recommendation_Letter_From_David_Perry.php Mon, 07 May 2012 12:00:00 EDT Cooldowns: Follow-Up - by Eric Schwarz http://www.gamedevelopment.com/blogs/EricSchwarz/20120506/169837/Cooldowns_FollowUp.php A follow-up to questions and points raised in response to yesterday's article. http://www.gamedevelopment.com/blogs/EricSchwarz/20120506/169837/Cooldowns_FollowUp.php Sun, 06 May 2012 07:05:00 EDT Apple's App Store - coming to a TV near you? - by Robert Hewson http://www.gamedevelopment.com/blogs/RobertHewson/20120506/169857/Apples_App_Store__coming_to_a_TV_near_you.php This article was originally published on www.channelbiz.co.uk on 6th April. I wrote it with a non-gaming centric audience in mind. http://www.gamedevelopment.com/blogs/RobertHewson/20120506/169857/Apples_App_Store__coming_to_a_TV_near_you.php Sun, 06 May 2012 05:19:00 EDT God of War - The Gaming Equivalent Of 'Twilight'? - by Glen Cooney http://www.gamedevelopment.com/blogs/GlenCooney/20120506/169855/God_of_War__The_Gaming_Equivalent_Of_Twilight.php Emotional pandering, or heartfelt exploration of the human condition? I examine the power of emotion-driven narrative, alongside other forms of engagement, and how to maximize your hordes of dogmatic fans while keeping the haters to a minimum. http://www.gamedevelopment.com/blogs/GlenCooney/20120506/169855/God_of_War__The_Gaming_Equivalent_Of_Twilight.php Sun, 06 May 2012 03:04:00 EDT Are we ready for the "Next Gen" of Consoles? - by Chad Fillion http://www.gamedevelopment.com/blogs/ChadFillion/20120505/169852/Are_we_ready_for_the_quotNext_Genquot_of_Consoles.php From http://phlume.blogspot.com/2012/05/are-we-ready-for-next-gen-of-consoles.html With E3 in a month and the idea of a next gen announcement form Sony and/or Microsoft, it begs the question...Is it time for the PS4/720 to arrive, and do we need them t http://www.gamedevelopment.com/blogs/ChadFillion/20120505/169852/Are_we_ready_for_the_quotNext_Genquot_of_Consoles.php Sat, 05 May 2012 01:08:00 EDT Open letter to "indie" devs: What's the point of all this hate, anyway? - by Sergio Rosa http://www.gamedevelopment.com/blogs/SergioRosa/20120504/169840/Open_letter_to_quotindiequot_devs_Whats_the_point_of_all_this_hate_anyway.php This post is some sort of "reaction" to certain indie devs ranting about the EA Indie Bundle. If something is "methodically and cynically ruining gaming" is the attitude from certain indie developers. http://www.gamedevelopment.com/blogs/SergioRosa/20120504/169840/Open_letter_to_quotindiequot_devs_Whats_the_point_of_all_this_hate_anyway.php Fri, 04 May 2012 01:18:00 EDT The Digital Demise of Wonder - by Tom Battey http://www.gamedevelopment.com/blogs/TomBattey/20120504/169834/The_Digital_Demise_of_Wonder.php Has instant access to game solutions on the internet robbed videogames of a sense of wonder? Can clever game design stop players from effectively 'spoiling' games for themselves, and is such an attempt even necessary? http://www.gamedevelopment.com/blogs/TomBattey/20120504/169834/The_Digital_Demise_of_Wonder.php Fri, 04 May 2012 11:57:00 EDT Google Translate, Voice Actress - by Slade Villena http://www.gamedevelopment.com/blogs/SladeVillena/20120503/169750/Google_Translate_Voice_Actress.php Or, how to make your writers + sound-folk get free internationalization. http://www.gamedevelopment.com/blogs/SladeVillena/20120503/169750/Google_Translate_Voice_Actress.php Thu, 03 May 2012 11:40:00 EDT Skyjacker @ Kickstarter - by Eugene Zhukov http://www.gamedevelopment.com/blogs/EugeneZhukov/20120503/169776/Skyjacker__Kickstarter.php We launched crowd funding campaign at Kickstarter for our game Skyjacker. Looking forward to get your support and contributions. http://www.gamedevelopment.com/blogs/EugeneZhukov/20120503/169776/Skyjacker__Kickstarter.php Thu, 03 May 2012 09:43:00 EDT 3 Reasons Kickstarter is not actually about the money - by Eric Boosman http://www.gamedevelopment.com/blogs/EricBoosman/20120503/169761/3_Reasons_Kickstarter_is_not_actually_about_the_money.php Most people think Kickstarter is some kind of "get rich quick" or easy funding option, and that it's all about the money. Here's why money is the least important part of a Kickstarter campaign. http://www.gamedevelopment.com/blogs/EricBoosman/20120503/169761/3_Reasons_Kickstarter_is_not_actually_about_the_money.php Thu, 03 May 2012 02:10:00 EDT Music, Art History, and the 'Dumb Games' Debate - by Devin Wilson http://www.gamedevelopment.com/blogs/DevinWilson/20120503/169758/Music_Art_History_and_the_Dumb_Games_Debate.php Devin Wilson takes a stand in the 'Dumb Games' debate that grew out of a couple of pieces written by Taylor Clark. http://www.gamedevelopment.com/blogs/DevinWilson/20120503/169758/Music_Art_History_and_the_Dumb_Games_Debate.php Thu, 03 May 2012 01:35:00 EDT Retro Revival on Kickstarter: Battle Chess - by christopher kroll http://www.gamedevelopment.com/blogs/ChristopherKroll/20120503/169734/Retro_Revival_on_Kickstarter_Battle_Chess.php Battle Chess is the newest retro revival project on Kickstarter. Will it continue the trend set by Wasteland 2 and Leisure Suit Larry? http://www.gamedevelopment.com/blogs/ChristopherKroll/20120503/169734/Retro_Revival_on_Kickstarter_Battle_Chess.php Thu, 03 May 2012 10:58:00 EDT Creative Commons and You - by Anthony Hart-Jones http://www.gamedevelopment.com/blogs/AnthonyHartJones/20120503/169667/Creative_Commons_and_You.php In recent years, a number of pre-packaged 'low barrier to entry' engines have gained a certain amount of acceptance; people will happily use UDK and Unity for their games. This is a good start. But what about game-assets? http://www.gamedevelopment.com/blogs/AnthonyHartJones/20120503/169667/Creative_Commons_and_You.php Thu, 03 May 2012 05:00:00 EDT Year of Hue Postmortem - by Jason Paytes http://www.gamedevelopment.com/blogs/JasonPaytes/20120503/169676/Year_of_Hue_Postmortem.php A postmortem for Year of Hue in relation to the 36 classic mistakes in software development according to Steve McConnell's Rapid Development: Taming Wild Software Schedules. http://www.gamedevelopment.com/blogs/JasonPaytes/20120503/169676/Year_of_Hue_Postmortem.php Thu, 03 May 2012 01:33:00 EDT Is Behaviourism Evil? - by E McNeill http://www.gamedevelopment.com/blogs/EMcNeill/20120502/169675/Is_Behaviourism_Evil.php Farmville versus Mario. Slots versus Diablo. Where's the line between entertainment and exploitation? http://www.gamedevelopment.com/blogs/EMcNeill/20120502/169675/Is_Behaviourism_Evil.php Wed, 02 May 2012 10:56:00 EDT Releasing Bad Pets to the World - by Noah Falstein http://www.gamedevelopment.com/blogs/NoahFalstein/20120502/169674/Releasing_Bad_Pets_to_the_World.php For a long-time boxed game developer, releasing a mobile game can be a scary process. Bad Pets is a multiplayer IOS title, part technology demo, part game, part unfinished. Here are some thoughts on the process. http://www.gamedevelopment.com/blogs/NoahFalstein/20120502/169674/Releasing_Bad_Pets_to_the_World.php Wed, 02 May 2012 08:44:00 EDT Why I Hate Cooldowns - by Eric Schwarz http://www.gamedevelopment.com/blogs/EricSchwarz/20120502/169672/Why_I_Hate_Cooldowns.php In this article, I discuss what I think is one of the worst trends to hit gaming in many years, and why it simplifies games in all the wrong ways. http://www.gamedevelopment.com/blogs/EricSchwarz/20120502/169672/Why_I_Hate_Cooldowns.php Wed, 02 May 2012 07:57:00 EDT Xna 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Review - by Chris Moeller http://www.gamedevelopment.com/blogs/ChrisMoeller/20120502/169670/Xna_40_Game_Development_by_Example_Beginners_Guide__Visual_Basic_Edition_Review.php Great book for beginners to game programming! http://www.gamedevelopment.com/blogs/ChrisMoeller/20120502/169670/Xna_40_Game_Development_by_Example_Beginners_Guide__Visual_Basic_Edition_Review.php Wed, 02 May 2012 06:04:00 EDT Social Networking Philosophy within Gaming Juggernauts - by Vincent Matrisciano http://www.gamedevelopment.com/blogs/VincentMatrisciano/20120502/169668/Social_Networking_Philosophy_within_Gaming_Juggernauts.php Investigating ELITE and Battlelog http://www.gamedevelopment.com/blogs/VincentMatrisciano/20120502/169668/Social_Networking_Philosophy_within_Gaming_Juggernauts.php Wed, 02 May 2012 05:33:00 EDT Seeking a Better Search, or Why Apple's App Store Design is Bad For Business - by Brian Stabile http://www.gamedevelopment.com/blogs/BrianStabile/20120502/169663/Seeking_a_Better_Search_or_Why_Apples_App_Store_Design_is_Bad_For_Business.php Addressing current flaws in the iOS App Store, how they hurt the sales of lesser-known apps, defraud customers, and what could be done to fix them. http://www.gamedevelopment.com/blogs/BrianStabile/20120502/169663/Seeking_a_Better_Search_or_Why_Apples_App_Store_Design_is_Bad_For_Business.php Wed, 02 May 2012 02:35:00 EDT Brief Considerations About Materials - For the Artists - by Pedro Toledo http://www.gamedevelopment.com/blogs/PedroToledo/20120502/169642/Brief_Considerations_About_Materials__For_the_Artists.php A quick overview of real world materials behavior for achieving a convincing look in CG. http://www.gamedevelopment.com/blogs/PedroToledo/20120502/169642/Brief_Considerations_About_Materials__For_the_Artists.php Wed, 02 May 2012 11:14:00 EDT The Rise of the Mid-Tier - by Rafael Vazquez http://www.gamedevelopment.com/blogs/RafaelVazquez/20120501/169587/The_Rise_of_the_MidTier.php Mid-tier development is dead and buried.....or so they say. In reality we're in the brink of their renaissance. If the trends that brought the so called downfall continue, we'll see an explosion of mid-tier companies soon. http://www.gamedevelopment.com/blogs/RafaelVazquez/20120501/169587/The_Rise_of_the_MidTier.php Tue, 01 May 2012 10:07:00 EDT Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Review - by Chris Moeller http://www.gamedevelopment.com/blogs/ChrisMoeller/20120501/169671/Unreal_Development_Kit_Game_Programming_with_UnrealScript_Beginners_Guide_Review.php Great amount of information for working with Unreal scripting! http://www.gamedevelopment.com/blogs/ChrisMoeller/20120501/169671/Unreal_Development_Kit_Game_Programming_with_UnrealScript_Beginners_Guide_Review.php Tue, 01 May 2012 06:35:00 EDT Quest for Mjolnir Postmortem - by Stephen Northcut http://www.gamedevelopment.com/blogs/StephenNorthcut/20120501/169563/Quest_for_Mjolnir_Postmortem.php Postmortem of my first team game at the Guildhall at SMU. http://www.gamedevelopment.com/blogs/StephenNorthcut/20120501/169563/Quest_for_Mjolnir_Postmortem.php Tue, 01 May 2012 12:35:00 EDT Tomb Raider 3 - 14 years later, pt.3 - by Matthias Zarzecki http://www.gamedevelopment.com/blogs/MatthiasZarzecki/20120501/169516/Tomb_Raider_3__14_years_later_pt3.php It has been 14 years since Tomb Raider 3 came out. How will it stand up? Will its features look positive from todays's perspective, or will it be completelx antiquated? http://www.gamedevelopment.com/blogs/MatthiasZarzecki/20120501/169516/Tomb_Raider_3__14_years_later_pt3.php Tue, 01 May 2012 05:06:00 EDT The Illusion of Fluidity and the Evil FPS God - by Mihai Cosma http://www.gamedevelopment.com/blogs/MihaiCosma/20120501/169506/The_Illusion_of_Fluidity_and_the_Evil_FPS_God.php Video game performance is an issue that has always been highly debated and picked-apart by both developers and gaming enthusiasts. The leading issue seems not to stem from processing power or video quality per se, but more about customer mentality. http://www.gamedevelopment.com/blogs/MihaiCosma/20120501/169506/The_Illusion_of_Fluidity_and_the_Evil_FPS_God.php Tue, 01 May 2012 03:08:00 EDT