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February 22, 2012
 
Signus Labs
 
GarageGames, LLC.
 
Ozone Music and Sound
 
Manchester Music
 
SomaTone Interactive Inc.
 
Yale Music
 
Clean Cuts Music & Sound Design
 
Media Elements
 
Mission Critical Studios
 
Supergenius
 
Event Calendar
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arrow GDC 2012
San Francisco, United States
03.05.2012
 
arrow Penn College Open House
, United States
03.24.2012
 
arrow GameTech 2012 Users’ Conference
Orlando, United States
03.26.2012
 
arrow E3 Expo
Los Angeles, United States
06.05.2012
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Art Features

  Postmortem: CyberConnect 2's Solatorobo: Red the Hunter by Takayuki Isobe [02.08.12]
The director of the cult hit Nintendo DS game Solatorobo: Red the Hunter writes about how the "old game development style" the team pursued for the game resulted in an unusually collaborative team -- and a game with a lot of heart. 1
Business, Game Design, Postmortem, Production, Visual Art
 
 
Building the World of Reckoning by Christian Nutt [02.06.12]
Gamasutra speaks to the game's lead world designer, Colin Campbell -- who explains exactly why the team decided to build a cross-discipline art and design-based world building team for the massive open-world RPG. 4
Business, Game Design, Visual Art, Interview
 
Postmortem: Appy Entertainment's SpellCraft School of Magic by Paul O'Connor [02.01.12]
Appy Entertainment, the developer behind Trucks & Skulls and FaceFighter, recently launched its first free-to-play iOS game. Studio brand director Paul O'Connor picks apart the successes and failures in getting to grips with the casual and F2P space simultaneously. 5
Business, Game Design, Postmortem, Production, Visual Art, Indie, Social/Online, Smartphone/Tablet
 
All That Glitters: An Interview With Bungie's Senior Graphics Engineer by Brandon Sheffield [12.27.11]
In this feature interview reprinted from the December issue of Game Developer magazine, editor-in-chief Brandon Sheffield speaks to Bungie senior graphics engineer Hao Chen about how Halo creator Bungie plans to solve problems for its new IP and the next generation.  
Programming, Visual Art, Interview
 
From Panzer To Draco: Yukio Futatsugi Speaks by Brandon Sheffield [12.19.11]
Finding out about world building from one of the pioneers of creating rich, believable worlds: the creator of the Panzer Dragoon series, who is currently hard at work on a new game, Project Draco, for Xbox Live Arcade. 6
Game Design, Visual Art, Interview

Art News

  Get a job: Bungie and others hiring now on the Gamasutra jobs board
by Eric Caoili [02.21.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Ready At Dawn Studios, Bungie, Humanature Studios, and others.  
Console/PC, Programming, Art, Audio, Design, Production, Business, Marketing
 
 
NaturalMotion nabs EA Playfish veteran to head London studio
by Eric Caoili [02.17.12]
NaturalMotion Games has reportedly hired Dan Borthwick, formerly common technology lead at Electronic Arts' social game subsidiary Playfish, to lead its mobile-focused studio in London.  
Social/Online, Smartphone/Tablet, Art
 
In-depth: Extracting dominant light from Spherical Harmonics
by Simon Yeung [02.17.12]
In this reprinted #altdevblogaday in-depth piece, game programmer Simon Yeung looks at extracting the dominant directional light from spherical harmonics-projected light, to fake specular lighting.  
Console/PC, Programming, Art

Art Blogs

  The Secondary Costs of Outsourcing
by Paul Culp [02.21.12]
When choosing your outsource partner keep in mind all costs, not just their day rate. Every hour you spend reviewing, communicating, and revising work has a dollar value. When added up, a low day rate can have very high costs. 9
Visual Art
 
 
New Illyriad Website
by Ben Adams [02.20.12]
The Illyriad website has a new look and more updated, detailed information about the game.  
Business, Production, Visual Art, Serious, Indie, Social/Online
 
Design of Fixbot: The Evolution of Character Design
by Omni Jacala [02.17.12]
We talk about the visual development of our main character and how the design exists in conjunction with a game's design concept.  
Visual Art, Indie
 
The Art Of The Fairy, Environment + more!
by Bo Daugaard [02.01.12]
What I've been up to the last 6 months. 99 Levels to hell! Sparetime project. And a short a short run-through of how we did the environment graphics for "Harry The Fairy".  
Visual Art, Indie
 
The Life of an American Developer in China: Investigative Design (Part 3)
by Kboom Games [01.27.12]
What makes a good designer? It’s a question I think all good designers have asked themselves at one point or another.  
Audio, Business, Game Design, Programming, Production, Visual Art, Social/Online, Smartphone/Tablet

Art Jobs

  The Workshop — Marina del Rey, CA, USA
[02.22.12]
Art Director
The Workshop is looking to hire our Art Director.
We're a small developer with many years of talent and a plan to keep our teams sizes reasonable.
Tired of meetings all day?
Miss directing a tight team of experienced, responsive, talented artists?
Looking to get in on the ground floor?
To potentially grow into a studio level Art Director over the coming years?
"The supers are not gone, Mr. Incredible. You're still here. You can still do great things."
Art / Animation
 
 
Retro Studios — Austin, TX, USA
[02.22.12]
RETRO STUDIOS CONTRACT - FX Artist
Retro Studios Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms. Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent
Art / Animation
 
Lantern — Los Angeles, CA, USA
[02.21.12]
3D Animator

Art / Animation
 
Sony Computer Entertainment America - Santa Monica — Santa Monica, CA, USA
[02.21.12]
Senior Staff Concept Artist
Join the God of War team! Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
Art / Animation
 
Crytek — Frankfurt am Main, Ge, DEU
[02.21.12]
Art Director
Ryse team is looking for unique talent to join in our cohorts. If you feel that you have what it takes to stand shoulder to shoulder in the trenches with our centurions, then come help us expand the glory of Rome! As Art Director you will be responsible for the visual style, look and feel of the title, as well as managing the art department and ensuring the artistic vision is carried through into the game to the highest quality.
Art / Animation
 
A2Z-OC Research and Development Center — Lake Forest, CA, USA
[02.21.12]
3D Animator

Art / Animation
 
Spark Unlimited, Inc. — Sherman Oaks, CA, USA
[02.20.12]
Sr. FX Artist
Spark is looking for an FX artist to design cutting edge content to join us in making a breakout hit based on an established console franchise. This is an opportunity for you to have a hand in creating a bold new take on 3rd Person Action/Horror. The artist should have a thorough knowledge of the creation of effects within a game environment. The ideal candidate is both an outstanding artist and technically proficient in generating game-useable material.
Art / Animation
 
Insomniac Games — Burbank, CA, USA
[02.20.12]
Character TD
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Resistance 2, and Resistance 3, with Overstrike on the horizon!! If that's not enough, we've also been named one of the Best Small Companies to work for! Come check us out!
Art / Animation
 
Insomniac Games — Burbank, CA, USA
[02.20.12]
Senior Character Artist
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Resistance 2, and Resistance 3, and now our new IP- Overstrike!! If that's not enough, we've also been named one of the Best Small Companies to work for! Come check us out!
Art / Animation
 
Insomniac Games — Burbank, CA, USA
[02.20.12]
Senior Environment Artist
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Resistance 2, and Resistance 3, and a new IP- Overstrike!! If that's not enough, we've also been named one of the Best Small Companies to work for! Come check us out!
Art / Animation

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