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February 22, 2012
 
Signus Labs
 
GarageGames, LLC.
 
Ozone Music and Sound
 
Manchester Music
 
SomaTone Interactive Inc.
 
Yale Music
 
Clean Cuts Music & Sound Design
 
Media Elements
 
Mission Critical Studios
 
Supergenius
 
Event Calendar
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arrow GDC 2012
San Francisco, United States
03.05.2012
 
arrow Penn College Open House
, United States
03.24.2012
 
arrow GameTech 2012 Users’ Conference
Orlando, United States
03.26.2012
 
arrow E3 Expo
Los Angeles, United States
06.05.2012
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Design Features

  Postmortem: Days of Wonder's Ticket to Ride Pocket by Yann Corno, Gerald Guyomard [02.22.12]
The developers of Ticket to Ride take a look at the complexities that drive the development of an iPhone title -- even one that's based on both an existing board game and successful iPad app can encounter a lot of difficulties in planning and implementation. 1
Business, Game Design, Postmortem, Production, Indie, Smartphone/Tablet
 
 
Gamification Dynamics: Identity and Story by Tony Ventrice [02.20.12]
What dynamics of games can be used in gamification, and how can they be used? Badgeville's Tony Ventrice has identified several, and in this latest installment of his series, explores how identity and story function in games. 7
Game Design, Social/Online
 
Will Tablet Game Quality Soon Leapfrog Consoles? by Paul Hyman [02.16.12]
Just as console gaming caught up to and overtook PC gaming, there are strong indications that tablets could be the next big gaming platform -- at least until the next-gen consoles reveal themselves. 27
Game Design
 
David Jaffe and the Language of Interactivity by Christian Nutt [02.13.12]
"If you're really a fucking artist, and you've got something to say, then you fucking pick the right medium to say it in," says Twisted Metal creator David Jaffe. He tells Gamasutra he wants his upcoming game Twisted Metal to play to video games' greatest strength -- interactivity. 48
Game Design, Interview
 
Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics by Brandon Cotton, Tim Fields [02.10.12]
Exactly what defines a successful virtual item? Certain Affinity's Tim Fields and Portalarium's Brandon Cotton examine the different types of items that players buy and why -- taking a look at successful games on the market and exploring players' mindsets. 7
Game Design, Social/Online

Design News

  World of WarCraft can boost brain function in elderly players, suggests study
by Tom Curtis [02.22.12]
A new study from North Carolina State University has found that World of Warcraft can help elderly players refine their spatial awareness, improve their memory, and better focus their attention.  
Console/PC, Serious, Design
 
 
Road to the IGF: Game Oven's Fingle Exclusive
by Eric Caoili [02.22.12]
As part of Gamasutra's Road to the IGF series, Game Oven's Adriaan de Jongh and Bojan Endrovski talk about their intimate iPad game Fingle, one of the finalists for IGF's Nuovo Award.  
Smartphone/Tablet, Indie, Exclusive, IGF/OnLive , Design
 
Gamasutra member blogs: From game designers to Adobe Air
by Eric Caoili [02.22.12]
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as developing an iOS game in Adobe Air, defining what a game designer does, and console RPG menus.  
Console/PC, Smartphone/Tablet, Design

Design Blogs

  Questioning Our Moral Boundaries
by Jorge Albor [02.22.12]
I watched Jackie Estacado grab a man by the feet and then literally rip that man’s spine out through his anus, and I think I liked it.  
Game Design, Console/PC
 
 
Piracy and the four currencies
by Lars Doucet [02.22.12]
Most piracy debates only discuss one currency: money-dollars. This is wrong because there are at LEAST four: money-dollars, time-dollars, pain-in-the-butt-dollars, and integrity-dollars. 4
Business, Game Design, Production, Console/PC, Indie
 
The Lost Value of Mystery
by Eric Schwarz [02.22.12]
Most games rely on novel new content and mystery to keep players coming back. Why, then, is it becoming increasing rare to actually see games take advantage of this? 6
Game Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
 
The Case for Episodic Gaming, Episode 1
by Craig Ellsworth [02.21.12]
Let's take a look at the merits of Episodic Gaming, from every point of view, from Designer to Publisher to Player. It's a model we should seriously consider being a much bigger chunk of industry games. 1
Business, Game Design, Production
 
Teaching Your Games To Think: An Introduction To Artificial Intelligence
by Pat Flannery [02.21.12]
Playing and interacting with your game should be a no-brainer, but you definitely don’t want your game to be a no-brainer. Teaming up with someone versed in AI design, or learning the practice yourself, will help make your games immersive and interactive. 5
Game Design, Programming, Production

Design Jobs

  Penn State Erie, The Behrend College — Erie, PA, USA
[02.22.12]
Interactive Media Game Development Faculty Position

Game / Level Designer / Creative Director
 
 
Firebrand Games — Merritt ISland, FL, USA
[02.22.12]
Senior Game Designer
Firebrand Games is seeking a talented Senior Game Designer to create, oversee and implement the design of our Florida Studio productions. As a Game Designer you will be responsible for the conception, design and implementation of gameplay in each product working closely with the Creative Director and the production team. This is a pivotal hands-on role with the Senior Game Designer expected to deliver compelling gameplay on every product in close collaboration with the development team.
Game / Level Designer / Creative Director
 
Vicarious Visions / Activision — Albany, NY, USA
[02.21.12]
Technical Designer-Vicarious Visions
Come join Vicarious Visions, one of the most dynamic and creative game developers in the video-game industry. For over 15 years, VV games have been pushing technical boundaries to deliver addictive gameplay and immersive art bringing both characters and worlds to life on Xbox 360, PS3, Wii, iPhone, and many other platforms. Vicarious Visions, located in Albany, NY, has gained critical acclaim with hit titles such as Marvel Ultimate Alliance 2®, Guitar Hero: Legends of Rock, Guitar Hero: On Tour®
Game / Level Designer / Creative Director
 
Sony Computer Entertainment America - Santa Monica — Santa Monica, CA, USA
[02.21.12]
Senior Combat Designer
Join the God of War team! Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
Game / Level Designer / Creative Director
 
Capcom Game Studio Vancouver, Inc — Burnaby, BC, CAN
[02.20.12]
Design Director
Capcom Game Studio Vancouver is the newest member of the Capcom family and is a multi-project and multi-platform developer located in beautiful Vancouver, BC. Formerly known as Blue Castle Games, our studio has developed 6 games in 6 years since it opened its doors in 2005. We have 2 new AAA titles currently in development. Contact us now to see what all the excitement is about!
Game / Level Designer / Creative Director
 
Tencent Boston — Concord, MA, USA
[02.20.12]
Lead Designer
Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. We are a division of Tencent Inc., one of the largest internet companies in the world. For nearly 500 million people Tencent is the internet offering portal, shopping, community and entertainment services. We are right in the middle of one of the most dynamic and rapidly growing game markets in the world and we are looking for outstanding i
Game / Level Designer / Creative Director
 
Longtail Studios — Halifax, NS, CAN
[02.20.12]
Senior Game Designer

Game / Level Designer / Creative Director
 
Longtail Studios — Halifax, NS, CAN
[02.20.12]
Lead Designer

Game / Level Designer / Creative Director
 
CCP - China — N/, CHN
[02.20.12]
Senior Level Designer

Game / Level Designer / Creative Director
 
Vicarious Visions / Activision — Albany, NY, USA
[02.20.12]
Senior Game Designer-VV
Come join Vicarious Visions, one of the most dynamic and creative game developers in the video-game industry. For over 15 years, VV games have been pushing technical boundaries to deliver addictive gameplay and immersive art bringing both characters and worlds to life on Xbox 360, PS3, Wii, iPhone, and many other platforms. Vicarious Visions, located in Albany, NY, has gained critical acclaim with hit titles such as Marvel Ultimate Alliance 2®, Guitar Hero: Legends of Rock, Guitar Hero: On Tour®
Game / Level Designer / Creative Director

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