Automated Testing: Building A Flexible Game Solverby Cyril Marlin[10.27.11]
Experienced tool developer Cyril Marlin outlines a method used to build an automated testing system for Wizarbox's SoBlonde, a Wii adventure game -- which reduced bugs, increased polish, and is flexible enough to be adapted to other genres.
3 Programming
A Developer's Guide To Stereoscopic 3D In Gamesby Guillaume Gouraud[08.17.11]
Wondering what the landscape for stereoscopic 3D games looks like? This in-depth article examines platforms, display technologies and middleware, to offer a look at the landscape for developers planning to implement 3D into their games.
5 Programming
LucasArts —
San Francisco,
CA,
USA
[02.22.12] Sr. Multiplayer/Network Engineer
We're seeking an experienced multiplayer engineer with the ability to deliver high performance online gameplay. In your role, you will be working closely with some of the industry's most talented designers and engineers in a creative collaborative environment, producing exciting and anticipated online gaming experiences.
Programmer / Engineer
LucasArts —
San Francisco,
CA,
USA
[02.22.12] Graphics Engineer (Action/ Adventure Title)
We're seeking an experienced graphics engineer with a passion for real-time rendering and a desire to develop industry leading visuals and graphics. In your role, you will be working on establishing the benchmark for in-game graphics on future console and PC hardware with a team of talented artists and engineers.
Programmer / Engineer
LucasArts —
San Francisco,
CA,
USA
[02.22.12] Senior Database Engineer
LucasArts is building a large scale online services and infrastructure to support a new way of connected online gaming that is going to revolutionize the industry. This position is responsible for the overall implementation of large OLTP systems that supports millions of users. This position is also responsible for creating a data warehouse from OLTP databases.
Programmer / Engineer
LucasArts —
San Francisco,
CA,
USA
[02.22.12] Senior Tools Engineer (Action/ Adventure Title)
The Senior Tools Engineer develops the essential tools and pipelines for game development on current and Future Generation console and PC hardware. The ideal candidate should have the ability to deliver flexible, yet powerful tools that allow content creators to bring their game vision to life.
Programmer / Engineer
LucasArts —
San Francisco,
CA,
USA
[02.22.12] Senior Backend Engineer
LucasArts is building a large scale online services and infrastructure to support a new way of connected online gaming that is going to revolutionize the industry. This position is one of the most senior positions and plays a critical part in the success of the online group at LucasArts.
Programmer / Engineer
LucasArts —
San Francisco,
CA,
USA
[02.22.12] Senior AI Engineer
The Senior AI Programmer is responsible for designing automated systems to control the behaviors, short and long term goals, and reasoning of AI.
Programmer / Engineer
Blizzard Entertainment —
Irvine,
CA,
USA
[02.22.12] Senior Software Engineer, .NET
Blizzard Entertainment's corporate applications team is currently looking for an experienced software engineer to join our corporate applications engineering team. This person will design and develop internal applications that aid the company and our players. The ideal candidate is a .NET expert, has successfully delivered robust solutions that can handle high-load situations, and isn't scared of ambiguity or tight deadlines. This person must have a passion for new technology, and keep up to dat
Programmer / Engineer
Blizzard Entertainment —
Irvine,
CA,
USA
[02.22.12] Senior Software Engineer, Tools
Blizzard Entertainment is seeking an experienced tools engineer to work on a next-generation massively multiplayer game. The ideal applicant will be proficient in developing powerful toolsets for art and design content creation pipelines.
Programmer / Engineer
Kabam —
Austin,
TX,
USA
[02.22.12] Development Director @ Kabam
Kabam is growing and we’re growing quickly. Kabam is a key player in transforming the traditional gaming industry. We have a successful track record of creating high quality, massively multi player social games that delight and engage core gamers. Our games combine the deep, immersive game play found in MMO games (strategy, RPG style) with the connectivity and interaction of social networks. Think you have what it takes to make real games? We want to meet you.
Programmer / Engineer