In a recent design challenge, you were given the opportunity of designing a new weapon for a first-person shooter game. This was a difficult assignment for most. It's easy to get caught up in the game world and not in the actual functionality of the gun itself when thinking of a weapon, but we found three solutions that managed to pull it off.
Two official documents that got a new game, Shred Nebula, published on Xbox Live Arcade have been released to the public by James Goddard, CEO and founder of CrunchTime Games, Inc. The papers are being made available to foster more open communication between the professional industry and students of game development.
Each Wednesday, GameCareerGuide poses a game design or game development challenge to solve, and readers an invited to send in their solutions. This week's challenge is to outline a story (200 words or fewer) for a quest for a fantasy RPG.
Lewis Pulsipher, a game design instructor, advocates the use of non-electronic games to both teach and learn game design. In this article, he outlines the benefits for students, teachers, and the end product.
Named One of the Top Five Game Design Schools in the World by Electronic Gaming Monthly, Full Sail University offers Game Art and Game Development Bachelor of Science Degree Programs and Game Development Master of Science Degree Program.
The Academy of Interactive Arts & Sciences has announced the four recipients of the first annual Randy Pausch Scholarship Fund. The four students are from Carnegie Mellon University, University of Southern California, West Virginia University and, University of Advancing Technology.
The organizers of 2008 Austin Game Developers Conference (Austin GDC) are reminding possible attendees that the final early registration deadline for the September 15th-17th event - which includes keynotes from Bruce Sterling and Club Penguin co-creator Lane Merrifield - ends today, August 27th.
Ed Catmull, president of Walt Disney and Pixar Animation Studios, will accept the first Randy Pausch Prize from Carnegie Mellon University’s Entertainment Technology Center, it was announced today. Game/entertainment veteran Pausch, who passed away in July 2008 of pancreatic cancer, was co-founder of the ETC.