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Get a job: SCE Santa Monica and others hiring now on the Gamasutra jobs board
by Eric Caoili
[05.18.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at SCE Santa Monica Studios, Monolith Productions, and others.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Serious , Programming , Art , Audio , Design , Production , Business/Marketing , Recruitment
Flash, Facebook lead social developer tech survey
by Patrick Miller
[05.17.12]
Social developers weigh in on what they use -- and what they want to use -- in the May 2012 issue of Game Developer magazine, with a continued focus on Flash complemented by a new trend toward Unity.
Social/Online , Smartphone/Tablet , Programming , Art , Audio , Design , Production , Business/Marketing , Exclusive
The ins and outs of God of War 's 'interlinked' art and technology
by Christian Nutt
[05.17.12]
In a new interview, Sony Santa Monica art director Chris Sutton talks to Gamasutra about how there's no separating the technology and aesthetic of the series -- and how art and tech teams work together.
Console/PC , Programming , Art , Exclusive , E3
How Indiana Jones Adventure World 's core game mechanics target Facebook players
by Patrick Miller
[05.16.12]
"We like to think that Indiana Jones Adventure World was one of the first Zynga games with consequences," writes lead designer Seth Sivak in a new Game Developer magazine postmortem.
Social/Online , Programming , Art , Audio , Design , Production , Business/Marketing , Exclusive
Get a job: Treyarch and others hiring now on the Gamasutra jobs board
by Eric Caoili
[05.14.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Avalanche Studios, Treyarch, Monolith Productions, and others.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Serious , Programming , Art , Audio , Design , Production , Business/Marketing , Recruitment
Al Lowe is 'fleshing out' the Leisure Suit Larry remake
by Leigh Alexander
[05.08.12]
Gamasutra talks to original Leisure Suit Larry creator Al Lowe about Replay Games' crowdfunded remake: How does one revisit a classic and please fans old and new? Is there a place for Larry in today's world?
Programming , Art , Design , Exclusive
Get a job: Bethesda and others hiring now on the Gamasutra jobs board
by Eric Caoili
[05.07.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Bethesda Softworks, Ready At Dawn Studios, and others.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Serious , Programming , Art , Audio , Design , Production , Business/Marketing , Recruitment
Your game industry in your words: Week of May 4
by Eric Caoili
[05.04.12]
Gamasutra highlights choice quotes from industry figures such as Creative Assembly's Tim Heaton, Sony Santa Monica's Chris Sutton, Naughty Dog's Richard Lemarchand, and many others in this weekly roundup.
Console/PC , Social/Online , Indie , Art , Design , Production , Business/Marketing
Prince of Persia creator Mechner says 'evolution of games' is a misleading idea
by Leigh Alexander
[05.04.12]
Veteran designer Jordan Mechner uses Hollywood's growth phases as an analogy for the progression of games, discussing how older game forms never disappear or evolve away -- they simply change their role or platform.
Console/PC , Smartphone/Tablet , Programming , Art , Design , Exclusive
A quick guide to animating animals
by Staff
[05.03.12]
In Gamasutra's latest feature , animator Cathy Feraday Miller outlines a process for animating four-legged creatures, offering references and tips on how to capture their distinctive movements.
Console/PC , Art , Exclusive
The 'gross' craft of building God of War
by Christian Nutt
[05.01.12]
Art director Chris Sutton talks to Gamasutra about how photo reference of cadavers is as essential to building God of War: Ascension as close collaboration with the game's design team.
Console/PC , Art , Exclusive
Outsourcing house Imagination Studios adopts new facial animation tools
by Tom Curtis
[04.30.12]
Animation focused outsourcing house Imagination Studios announced that it has chosen to integrate Cubic Motion's facial animation tech into its existing lineup of animation services.
Console/PC , Art
Ask Gamasutra: Should I do a Kickstarter campaign?
by Staff
[04.27.12]
Crowdfunding shows promise for the game industry, but launching a Kickstarter campaign does not mean automatic success. Gamasutra editors weigh in on whether your game project should be Kickstarted.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Programming , Art , Audio , Design , Production , Business/Marketing , Exclusive
Get a job: Retro Studios and others hiring now on the Gamasutra jobs board
by Eric Caoili
[04.27.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Retro Studios, Nickelodeon Games Group, and others.
Console/PC , Programming , Art , Audio , Design , Production , Business/Marketing
In-depth: Mechner on creation, from Karateka through The Last Express
by Leigh Alexander
[04.27.12]
In an NYU lecture, Karateka and Prince of Persia creator Jordan Mechner looks back on a career of pushing boundaries, and helping games fulfill their potential as a medium that can tell stories and touch people.
Console/PC , Programming , Art , Exclusive
NEA awards grants to video games that celebrate and promote the arts
by Tom Curtis
[04.25.12]
The National Endowment for the Arts, a U.S. government agency that offers funding for art projects and exhibitions, has awarded several major grants to video game projects that teach players about the arts or important social issues.
Console/PC , Art , Business/Marketing
Get a job: Insomniac and others hiring now on the Gamasutra jobs board
by Eric Caoili
[04.20.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Insomniac Games, Cryptic Studios, Trion Worlds, and others.
Console/PC , Programming , Art , Audio , Design , Production , Business/Marketing , Recruitment
Reminder: GDC Europe 2012's call for submissions ends Monday, April 23
by Staff
[04.20.12]
GDC Europe 2012 organizers are reminding that the call for lecture & panel submissions for this August's pre-eminent European game creation event ends on Monday, April 23rd.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Programming , Art , Design , Production , Business/Marketing , GDC Europe
3ds Max integrates Mixamo animation store
by Eric Caoili
[04.16.12]
Autodesk has integrated Mixamo's 3D character animation service into the latest version of its 3ds Max and 3ds Max Design animation software as an embedded store.
Console/PC , Art
Get a job: Turtle Rock and others hiring now on the Gamasutra jobs board
by Eric Caoili
[04.13.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Spark Unlimited, Turtle Rock Studios, Trion Worlds, and others.
Console/PC , Audio , Business/Marketing , Design , Programming , Production , Art