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Latest Features
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May 18, 2012
 
arrow A Personal Journey: Jenova Chen's Goals for Games [4]
 
arrow Predicting Churn: Data-Mining Your Game [7]
 
arrow A Revolution in Sound: Break Down the Walls! [1]
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Latest Blogs
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May 18, 2012
 
Pleasure without learning leads to addiction [5]
 
Gen4: The Hard Sell All Around [5]
 
A Grim Reminder: An analysis of Legend of Grimrock [10]
 
Game On exhibition - Celebrating its 10th Anniversary!
 
The Real Cost of Diablo 3's Real Money Auction House [27]
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Latest Jobs
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May 18, 2012
 
Roblox
Game Developer – ROBLOX – Fast Growing...
 
Nexon America, Inc.
Game Development Intern
 
Inhance Digital Corp
Technical Services and Tradeshow Support
 
Industrial Light and Magic
Creature ATD
 
FLOAT (hybrid entertainment)
UX/UI Designer
 
Riot Games
Fraud Prevention Manager
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Latest Press Releases
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May 18, 2012
 
The Mojave Makeover
–Massive update
for...
 
Age of Games releases the
9th episode of the Dev...
 
Aoineko Studios Releases
First Look of Kitaru...
 
DEVOLVER DIGITAL LAUNCHES
BEST-SELLING TO-FU:
THE...
 
Worms Revolution to
expand gameplay with
dynamic...
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About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
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News

News » Audio
 
 
Get a job: SCE Santa Monica and others hiring now on the Gamasutra jobs board
by Eric Caoili [05.18.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at SCE Santa Monica Studios, Monolith Productions, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment
 
 
 
Flash, Facebook lead social developer tech survey Exclusive
by Patrick Miller [05.17.12]
Social developers weigh in on what they use -- and what they want to use -- in the May 2012 issue of Game Developer magazine, with a continued focus on Flash complemented by a new trend toward Unity.
Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
6
How Indiana Jones Adventure World's core game mechanics target Facebook players Exclusive
by Patrick Miller [05.16.12]
"We like to think that Indiana Jones Adventure World was one of the first Zynga games with consequences," writes lead designer Seth Sivak in a new Game Developer magazine postmortem.
Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
3
Why the sound designer has to come out of the booth
by Staff [05.16.12]
"I want a culture where sound is not literally invisible," writes Rob Bridgett, senior audio director on Prototype 2, in his new feature about changing the physical and mental working spaces around sound.
Console/PC, Audio, Production
 
2
Get a job: Treyarch and others hiring now on the Gamasutra jobs board
by Eric Caoili [05.14.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Avalanche Studios, Treyarch, Monolith Productions, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment
 
 
Get a job: Bethesda and others hiring now on the Gamasutra jobs board
by Eric Caoili [05.07.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Bethesda Softworks, Ready At Dawn Studios, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment
 
2
Tales from the GDC Vault: A retrospective look at game development in 1997 Exclusive
by Staff [05.02.12]
The GDC Vault debuts landmark videos from the 1997 conference, featuring musician George Sanger on computer music research, Brian Moriarty on creatively engaging players in online games, and more.
Console/PC, Audio, Design, Production, Exclusive, GDC
 
32
Ask Gamasutra: Should I do a Kickstarter campaign? Exclusive
by Staff [04.27.12]
Crowdfunding shows promise for the game industry, but launching a Kickstarter campaign does not mean automatic success. Gamasutra editors weigh in on whether your game project should be Kickstarted.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
 
Get a job: Retro Studios and others hiring now on the Gamasutra jobs board
by Eric Caoili [04.27.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Retro Studios, Nickelodeon Games Group, and others.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing
 
 
Get a job: Insomniac and others hiring now on the Gamasutra jobs board
by Eric Caoili [04.20.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Insomniac Games, Cryptic Studios, Trion Worlds, and others.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment
 
2
Opinion: Localization notes
by Michael Carr-Robb-John [04.20.12]
In this reprinted #altdevblogaday opinion piece, Monolith Games' Michael Carr-Robb-John's offers some useful advice on keeping localization in mind for your game early in its development.
Console/PC, Audio, Design, Production
 
11
The importance of audio in horror games Exclusive
by Staff [04.18.12]
In a new Gamasutra feature, developer and researcher Raymond Usher (Crackdown) determines that horror games benefit most from players hearing audio as they inhabit the game world.
Console/PC, Exclusive, Audio
 
2
Opinion: The role of technical sound designers
by Damian Kastbauer [04.17.12]
In this reprinted #altdevblogaday interview, Volition's Ariel Gross talks with veteran audio contractor Damian Kastbauer about the important role technical sound designers play in game studios.
Console/PC, Audio
 
1
Get a job: Turtle Rock and others hiring now on the Gamasutra jobs board
by Eric Caoili [04.13.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Spark Unlimited, Turtle Rock Studios, Trion Worlds, and others.
Console/PC, Audio, Business/Marketing, Design, Programming, Production, Art
 
70
Opinion: Let's talk about why QA sucks Exclusive
by Brandon Sheffield [04.12.12]
"Quality assurance is an incredibly important pillar of game development, and the industry as a whole does not treat it accordingly," argues Game Developer magazine EIC Brandon Sheffield.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Exclusive, Recruitment, Audio, Design, Programming, Production, Art
 
15
From the Editor: What Gamasutra's growth says about our readership Exclusive
by Kris Graft [04.11.12]
What exactly does Gamasutra's latest website traffic record say about our readership? Editor-in-Chief Kris Graft participates in a bit of healthy boastfulness as the site hits a new milestone.
Console/PC, Smartphone/Tablet, Social/Online, Indie, Exclusive, Audio, Business/Marketing, Design, Programming, Production, Art
 
 
Get a job: Bungie and others hiring now on the Gamasutra jobs board
by Eric Caoili [04.06.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Warner Bros. Home Entertainment Group, Square Enix, and others.
Console/PC, Audio, Business/Marketing, Design, Programming, Production, Art
 
37
Postmortem: What Would Molydeux - a global game jam Exclusive
by Brandon Sheffield [04.03.12]
An offhand tweet from a Double Fine programmer snowballed into one of the largest global game jams ever. Co-organizer and Game Developer EIC Brandon Sheffield looks at how it all went down.
Indie, Exclusive, Audio, Design, Programming, Production, Art
 
1
Game Developer reveals 2011 Game Industry Salary Survey results Exclusive
by Staff [04.02.12]
Game Developer magazine has debuted its industry standard Salary Survey results, finding that the average 'mainstream' U.S. industry salary was virtually flat in 2011 at $81,000.
Console/PC, Smartphone/Tablet, Social/Online, Indie, Exclusive, Audio, Business/Marketing, Design, Programming, Production, Art
 
8
Experimental Deep Sea terrifies players with sound, blindness Exclusive
by Jason Johnson [04.02.12]
The underwater horror game Deep Sea is terrifying to think about, even before you put on the mask. Gamasutra talks to creator Robin Arnott about how claustrophobia makes for an intense experience.
Console/PC, Exclusive, Audio, Design
 
   
 
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