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Get a job: SCE Santa Monica and others hiring now on the Gamasutra jobs board
by Eric Caoili
[05.18.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at SCE Santa Monica Studios, Monolith Productions, and others.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Serious , Programming , Art , Audio , Design , Production , Business/Marketing , Recruitment
Dungeon Defenders and DLC Quest highlight this week's Best of Indie Games
by Tim W.
[05.18.12]
Sister site IndieGames.com looks at the top PC Flash/downloadable indie titles released over the past week, including a percussion-focused rhythm title, and free Flash game from Pippin Barr called Hot Coffee .
Console/PC , Indie , Design
What Jenova Chen doesn't like about video games
by Staff
[05.18.12]
In a new Gamasutra interview , Thatgamecompany co-founder and Journey creative director Jenova Chen shares the major weakness he sees in the industry's approach to its audience.
Console/PC , Indie , Design , Exclusive
Gamasutra expert blogs: From Nintendo's backstage performance to survival horror
by Eric Caoili
[05.17.12]
In highlights from Gamasutra's Expert Blogs , industry notables write about diverse topics, including why survival horror is still a viable genre, Nintendo's backstage performance, making multiplayer XBLIG titles, and more.
Console/PC , Indie , Design
GDC Europe 2012 adds new BioWare DLC, Bigpoint, HTML5 talks
by Staff
[05.17.12]
GDC Europe 2012 has added new talks, with BioWare talking post-release DLC lessons from Mass Effect and Dragon Age , plus Bigpoint on free-to-play game design and YoYo Games on HTML5 programming.
Console/PC , Social/Online , Programming , Design , Business/Marketing , GDC , GDC Europe
Flash, Facebook lead social developer tech survey
by Patrick Miller
[05.17.12]
Social developers weigh in on what they use -- and what they want to use -- in the May 2012 issue of Game Developer magazine, with a continued focus on Flash complemented by a new trend toward Unity.
Social/Online , Smartphone/Tablet , Programming , Art , Audio , Design , Production , Business/Marketing , Exclusive
Gamasutra Member Blogs: From Witcher 2 's insidious sexism to a plea for apathy
by Eric Caoili
[05.16.12]
In highlights from Gamasutra's Member Blogs , our bloggers write about diverse topics, such as the insidious sexism of The Witcher 2, having more honest and productive online debates, and more.
Console/PC , Design
How Indiana Jones Adventure World 's core game mechanics target Facebook players
by Patrick Miller
[05.16.12]
"We like to think that Indiana Jones Adventure World was one of the first Zynga games with consequences," writes lead designer Seth Sivak in a new Game Developer magazine postmortem.
Social/Online , Programming , Art , Audio , Design , Production , Business/Marketing , Exclusive
With S.T.A.L.K.E.R. 2 dead, its developers turned to multiplayer games to survive
by Tom Curtis
[05.16.12]
After the sudden closure of STALKER 2 developer GSC Game World, its developers formed Vostok Games, a studio that's turned its gaze to the multiplayer realm for a new beginning.
Console/PC , Design , Business/Marketing , Exclusive
This week in Video Game Criticism: From valorizing warfare to designing like a bastard
by Kris Ligman
[05.15.12]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including valorizing a frightening kind of warfare, designing games like a bastard, and more.
Console/PC , Design
Diablo III 's real money Auction House was driven by design team, says director
by Staff
[05.15.12]
"We never make business decisions outside of the game development team," Blizzard's Jay Wilson , director on the newly-launched Diablo III , told Gamasutra in a feature interview.
Console/PC , Design , Business/Marketing , Exclusive
Want to user test properly? Write a script
by Staff
[05.15.12]
As part of today's feature on user testing , researcher Ben Lewis-Evans offers some helpful feedback for smoothly running sessions: greet your subjects with a script.
Console/PC , Design , Business/Marketing , Exclusive
GDC Europe 2012 debuts talks from Dear Esther , Amnesia creators
by Tom Curtis
[05.15.12]
With the session lineup for August's GDC Europe quickly expanding, event organizers have debuted new sessions from thechineseroom's Dan Pinchbeck, Frictional's Thomas Grip, and more.
Console/PC , Social/Online , Programming , Design , GDC Europe
Get a job: Treyarch and others hiring now on the Gamasutra jobs board
by Eric Caoili
[05.14.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Avalanche Studios, Treyarch, Monolith Productions, and others.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Serious , Programming , Art , Audio , Design , Production , Business/Marketing , Recruitment
Serious Sam 's latest indie outing grew into more than marketing
by Brandon Sheffield
[05.14.12]
Serious Sam Double D: XXL was meant to be part of the marketing campaign for a retail release of a new Serious Sam game. But it grew into something larger, developer Nathan Fouts tells Gamasutra.
Console/PC , Indie , Design , Production , Business/Marketing , Exclusive
When not to become a game designer, according to Diablo III lead Jay Wilson
by Staff
[05.14.12]
In a new Gamasutra interview , Diablo III director Jay Wilson identifies exactly who shouldn't go into design -- and pinpoints exactly what he thinks a designer's job should be.
Console/PC , Design , Exclusive , Recruitment
Gamasutra Classics: The Making of Diablo II
by Staff
[05.11.12]
Twelve months of exhausting crunch: That's what it took for Blizzard North to finally get Diablo II into players' hands, says Erich Schaefer, in a Gamasutra feature postmortem from 2000.
Design , Exclusive , History
Opinion: Draw something uncertain
by Jamie Madigan
[05.11.12]
Psychology plays a key role in smart game design, and Gamasutra contributor Jamie Madigan explores this principle by discussing how a player's confidence in making predictions affects their overall behavior.
Smartphone/Tablet , Design , Exclusive
Your game industry in your words: Week of May 11, 2012
by Eric Caoili
[05.11.12]
Gamasutra highlights choice quotes from industry figures such as Epic Games' Mark Rein, Loot Drop's Brenda Brathwaite, Leisure Suit Larry's Al Lowe, and many others in this weekly roundup.
Console/PC , Smartphone/Tablet , Indie , Design , Business/Marketing
Awesomenauts and Frobisher Says highlight this week's Best of Indie Games
by Tim W.
[05.11.12]
Sister site IndieGames.com looks at the top PC Flash/downloadable indie titles released over the past week, including the new online battle arena title from Swords & Soldiers developer Ronimo Games.
Console/PC , Indie , Design