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Latest Features
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May 18, 2012
 
arrow A Personal Journey: Jenova Chen's Goals for Games [4]
 
arrow Predicting Churn: Data-Mining Your Game [7]
 
arrow A Revolution in Sound: Break Down the Walls! [1]
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Latest Blogs
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May 18, 2012
 
Pleasure without learning leads to addiction [5]
 
Gen4: The Hard Sell All Around [5]
 
A Grim Reminder: An analysis of Legend of Grimrock [10]
 
Game On exhibition - Celebrating its 10th Anniversary!
 
The Real Cost of Diablo 3's Real Money Auction House [27]
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Latest Jobs
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May 18, 2012
 
Roblox
Game Developer – ROBLOX – Fast Growing...
 
Nexon America, Inc.
Game Development Intern
 
Inhance Digital Corp
Technical Services and Tradeshow Support
 
Industrial Light and Magic
Creature ATD
 
FLOAT (hybrid entertainment)
UX/UI Designer
 
Riot Games
Fraud Prevention Manager
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Latest Press Releases
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May 18, 2012
 
The Mojave Makeover
–Massive update
for...
 
Age of Games releases the
9th episode of the Dev...
 
Aoineko Studios Releases
First Look of Kitaru...
 
DEVOLVER DIGITAL LAUNCHES
BEST-SELLING TO-FU:
THE...
 
Worms Revolution to
expand gameplay with
dynamic...
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About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
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News

 
2
Facebook's anemic IPO takes heavy toll on Zynga
by Chris Morris [05.18.12]
Shares of the social media site's close ally Zynga briefly hit an all time low Friday and closed down precipitously. Editor at large Chris Morris looks at why investors fled - and what might lie ahead.
Console/PC, Social/Online, Business/Marketing
 
 
 
Gamasutra Classics: Behind the scenes of Tom Clancy's Rainbow Six Exclusive
by Staff [05.18.12]
The Red Storm-developed Tom Clancy's Rainbow Six may have sparked a new line of big-budget tactical shooters following its launch in 1998, but that initial title came from some very modest roots.
Console/PC, Production, Exclusive
 
16
Could digital sales also be contracting? Exclusive
by Matt Matthews [05.18.12]
Having previously looked at the retail game market decline, Gamasutra analyst Matt Matthews delves into digital game sales, and discusses the possibility that there is some contraction occurring.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive
 
3
How a mod put three-year-old Arma 2 on top of Steam's charts Exclusive
by Mike Rose [05.18.12]
Arma 2 developer Bohemia Interactive has seen "a tenfold increase in Arma 2 sales" this month, thanks to the launch of the Day Z zombie mod. Bohemia's Marek Spanel discusses why mod support is so important.
Console/PC, Business/Marketing, Exclusive
 
14
38 Studios makes state payment, plans 2013 release for MMO
by Eric Caoili [05.18.12]
Kingdoms of Amalur developer 38 Studios made its first payment for the $49 million loan it received from the state of Rhode Island, and will seek private funding to continue operations.
Console/PC, Business/Marketing
 
 
Get a job: SCE Santa Monica and others hiring now on the Gamasutra jobs board
by Eric Caoili [05.18.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at SCE Santa Monica Studios, Monolith Productions, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment
 
2
Report: EA loses lead developer for top-secret AAA social game
by Tom Curtis [05.18.12]
EA executive producer Catharina Mallet, who was in charge of one of the publisher's biggest and most secretive social game projects, has reportedly stepped down to take a new job.
Social/Online, Business/Marketing
 
4
Facebook shares go public, valued at over $104B
by Mike Rose [05.18.12]
Facebook went public this morning, raising $16 billion in its IPO with a near-record-setting valuation of $104 billion, despite concerns that the honeymoon may be ending for advertisers on the network.
Social/Online, Business/Marketing
 
 
EA's Origin attracting crowdfunded projects with free distribution
by Eric Caoili [05.18.12]
Electronic Arts will allow developers with crowd-funded projects to release their PC games through its download platform Origin, without having to pay any distribution fees for 90 days.
Console/PC, Indie, Business/Marketing
 
 
EA to shut down its Dragon Age social game
by Tom Curtis [05.18.12]
After shutting down more than a dozen of its online-enabled games earlier this year, Electronic Arts has announced that it will turn off its free-to-play browser game Dragon Age Legends this June.
Social/Online, Business/Marketing
 
 
Bungie co-founder's mobile studio signs Unreal Engine multi-title deal
by Mike Rose [05.18.12]
Industrial Toys, the core-focused mobile development studio headed by Bungie co-founder Alex Seropian, has entered into a multi-title licensing deal with Epic Games, and is using Epic's Unreal Engine for its first mobile titles.
Smartphone/Tablet, Business/Marketing
 
8
What Jenova Chen doesn't like about video games Exclusive
by Staff [05.18.12]
In a new Gamasutra interview, Thatgamecompany co-founder and Journey creative director Jenova Chen shares the major weakness he sees in the industry's approach to its audience.
Console/PC, Indie, Design, Exclusive
 
 
Judge refuses to throw out NCAA conspiracy suit against EA
by Eric Caoili [05.18.12]
A federal judge has refused Electronic Arts' request to dismiss a class action lawsuit brought against it by former NCAA student athletes, who allege the publisher conspired to uses their likenesses without compensation.
Console/PC, Business/Marketing
 
 
Report: Japanese government restricts controversial virtual goods practice
by Eric Caoili [05.18.12]
Japan's Consumer Affairs Agency has formally declared that a questionable virtual goods sales method known as "kompu gacha" is illegal, and will penalize companies that continue to engage in the practice.
Social/Online, Smartphone/Tablet, Business/Marketing
 
53
38 Studios misses payroll, struggles to pay off state debt
by Tom Curtis [05.17.12]
The grim news surrounding 38 Studios continues to mount, as new reports indicate that the Rhode Island-based company was unable to pay its employees this week. [Update: The studio lacks the funds to pay its state debt.]
Console/PC, Business/Marketing
 
 
GigaMedia halves Q1 losses following business turnaround
by Mike Rose [05.18.12]
With Asian online game developer and operator GigaMedia currently making moves to turn around its declining business, the company has managed to halve its losses for the first quarter of fiscal 2012 year-over-year.
Console/PC, Business/Marketing
 
7
Wrack devs pump old-fashioned fun back into the 'drab' FPS genre Exclusive
by Mike Rose [05.17.12]
Brad Carney, developer of Doom-inspired Wrack, says his game is an alternative to modern, realistic first-person shooters that "take themselves way too seriously."
Console/PC, Indie, Business/Marketing, Exclusive
 
 
Top iPad game apps: Bejeweled HD leads paid charts in debut week
by Danny Cowan [05.18.12]
Gamasutra rounds up the most popular paid and free iPad gaming applications on the App Store as of today, with Bejeweled HD, Sonic the Hedgehog 4 Episode II, and Feed Me Oil currently ranking among the platform's top downloads.
Smartphone/Tablet, Business/Marketing
 
2
In-depth: SQL Server - High performance inserts
by Ted Spence [05.18.12]
In this reprinted #altdevblogaday in-depth piece, EEDAR's chief information officer Ted Spence continues his SQL Server examination by explaining how to create robust scalability one feature at a time.
Console/PC, Programming
 
 
GDC Europe 2012 adds new BioWare DLC, Bigpoint, HTML5 talks
by Staff [05.17.12]
GDC Europe 2012 has added new talks, with BioWare talking post-release DLC lessons from Mass Effect and Dragon Age, plus Bigpoint on free-to-play game design and YoYo Games on HTML5 programming.
Console/PC, Social/Online, Programming, Design, Business/Marketing, GDC, GDC Europe
 
   
 
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