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Get a job: SCE Santa Monica and others hiring now on the Gamasutra jobs board
by Eric Caoili
[05.18.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at SCE Santa Monica Studios, Monolith Productions, and others.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Serious , Programming , Art , Audio , Design , Production , Business/Marketing , Recruitment
In-depth: SQL Server - High performance inserts
by Ted Spence
[05.18.12]
In this reprinted #altdevblogaday in-depth piece, EEDAR's chief information officer Ted Spence continues his SQL Server examination by explaining how to create robust scalability one feature at a time.
Console/PC , Programming
GDC Europe 2012 adds new BioWare DLC, Bigpoint, HTML5 talks
by Staff
[05.17.12]
GDC Europe 2012 has added new talks, with BioWare talking post-release DLC lessons from Mass Effect and Dragon Age , plus Bigpoint on free-to-play game design and YoYo Games on HTML5 programming.
Console/PC , Social/Online , Programming , Design , Business/Marketing , GDC , GDC Europe
How you can use metrics to predict when players will quit
by Christian Nutt
[05.17.12]
In a new Gamasutra feature, Innova's Dmitry Nozhnin writes how he applied analytics to MMO Aion to predict with 90-plus percent accuracy when players would churn out -- but there's one surprising caveat to that.
Social/Online , Programming , Business/Marketing , Exclusive
Flash, Facebook lead social developer tech survey
by Patrick Miller
[05.17.12]
Social developers weigh in on what they use -- and what they want to use -- in the May 2012 issue of Game Developer magazine, with a continued focus on Flash complemented by a new trend toward Unity.
Social/Online , Smartphone/Tablet , Programming , Art , Audio , Design , Production , Business/Marketing , Exclusive
In-depth: Channel API
by Noel Austin
[05.17.12]
In this reprinted #altdevblogaday in-depth piece, freelance senior programmer Noel Austin, shares his results after testing the performance of Channel API with Google App Engine.
Console/PC , Programming
The ins and outs of God of War 's 'interlinked' art and technology
by Christian Nutt
[05.17.12]
In a new interview, Sony Santa Monica art director Chris Sutton talks to Gamasutra about how there's no separating the technology and aesthetic of the series -- and how art and tech teams work together.
Console/PC , Programming , Art , Exclusive , E3
How Indiana Jones Adventure World 's core game mechanics target Facebook players
by Patrick Miller
[05.16.12]
"We like to think that Indiana Jones Adventure World was one of the first Zynga games with consequences," writes lead designer Seth Sivak in a new Game Developer magazine postmortem.
Social/Online , Programming , Art , Audio , Design , Production , Business/Marketing , Exclusive
GDC Europe 2012 debuts talks from Dear Esther , Amnesia creators
by Tom Curtis
[05.15.12]
With the session lineup for August's GDC Europe quickly expanding, event organizers have debuted new sessions from thechineseroom's Dan Pinchbeck, Frictional's Thomas Grip, and more.
Console/PC , Social/Online , Programming , Design , GDC Europe
Get a job: Treyarch and others hiring now on the Gamasutra jobs board
by Eric Caoili
[05.14.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Avalanche Studios, Treyarch, Monolith Productions, and others.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Serious , Programming , Art , Audio , Design , Production , Business/Marketing , Recruitment
UE3 integrates RealD's stereoscopic 3D for licensees
by Eric Caoili
[05.14.12]
Unreal Engine 3 licensees now have access to RealD's stereoscopic 3D technology for their games, now that the middleware developer has joined Epic Games' Integrated Partners Program.
Console/PC , Programming
Xperf Wait Analysis: Finding idle time
by Bruce Dawson
[05.14.12]
In this reprinted #altdevblogaday in-depth piece, Valve Software's Bruce Dawson takes us through his Xperf experience finding the cause of (and a workaround for) repeated hangs in Visual Studio's output window.
Console/PC , Programming
Four key advantages of a procedural platformer
by Staff
[05.10.12]
Jordan Fisher, founder and lead programmer of Pwnee Studios, developer of AI-generated and -tested platformer Cloudberry Kingdom , explains four things that are gained by procedurally-generated levels.
Indie , Programming , Design , Exclusive
In-depth: Embracing dynamism
by Niklas Frykholm
[05.10.12]
In this reprinted #altdevblogaday in-depth piece, BitSquid co-founder Niklas Frykholm demonstrates some tricks you can apply when everything is fluid and malleable with dynamic programming languages.
Console/PC , Programming
C/C++ low level curriculum: Looking at optimized assembly
by Alex Darby
[05.09.12]
In this reprinted #altdevblogaday in-depth piece, Gamer Camp's Alex Darby explains how to set up Visual Studio to look at optimized assembly code generated for simple code snippets.
Console/PC , Programming
XaitControl for Unity adds mobile support for character AI, game logic
by Eric Caoili
[05.08.12]
Xaitment has added mobile support to XaitControl for Unity, allowing developers to create character behaviors and game logic for iOS, Android, and Unity Web Player titles.
Smartphone/Tablet , Programming
Al Lowe is 'fleshing out' the Leisure Suit Larry remake
by Leigh Alexander
[05.08.12]
Gamasutra talks to original Leisure Suit Larry creator Al Lowe about Replay Games' crowdfunded remake: How does one revisit a classic and please fans old and new? Is there a place for Larry in today's world?
Programming , Art , Design , Exclusive
Get a job: Bethesda and others hiring now on the Gamasutra jobs board
by Eric Caoili
[05.07.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Bethesda Softworks, Ready At Dawn Studios, and others.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Serious , Programming , Art , Audio , Design , Production , Business/Marketing , Recruitment
In-depth: Generating uniformly distributed points on a sphere
by Jaewon Jung
[05.07.12]
In this reprinted #altdevblogaday in-depth piece, Crytek's technical lead Jaewon Jung shares what he believes is the ideal way for generating uniformly distributed points on a sphere.
Console/PC , Programming
In-depth: SQL server performance
by Ted Spence
[05.04.12]
In this reprinted #altdevblogaday in-depth piece, EEDAR's chief information officer Ted Spence shares some useful performance tuning lessons he's picked up with SQL over the years.
Console/PC , Programming