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Analysis: Pachter Suggests, Sony Rebuts On Xbox 360 Price Cuts [09.05.08] Analyst Michael Pachter tells Gamasutra that a potentially supply-constrained Wii and a widening price gulf between Xbox 360 and PlayStation 3 might give Microsoft a 20 percent sales boost for the holiday season -- but Sony's Julie Han asks us: "How sustainable is that in the long term?"
Square Enix Withdraws Tecmo Bid, Hints At Other Acquisitions [09.05.08] Following Tecmo’s announcement that it is seeking a merger with fellow Japanese publisher Koei, Square Enix formally withdrew its friendly takeover offer -- but hints at continued interest in other acquisitions, both at home and abroad.
Gibeau Updates On EA Los Angeles: 'We Have Very High Expectations' [09.05.08] Gamasutra quizzed EA Games president Frank Gibeau on the past and future of EALA (Medal Of Honor Airborne, Boom Blox), as he admits that the Medal Of Honor franchise has "been bumpy" at the studio, but maintains: "We're very confident in EALA... if we weren't, we'd do something different."
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Lara Croft's Legacy: Moving Tomb Raider Forward [09.05.08] Crystal Dynamics creative director Eric Lindstrom talks the challenges and joys of designing Lara's next steps forward in Tomb Raider: Underworld -- part renewal, part return to form?
Revitalizing a Heritage: The Writing of Fallout 3 [09.04.08] As lead designer and writer of Fallout 3, Bethesda's Emil Pagliarulo is in a unique position to craft the game's style -- and he talks in-depth to Gamasutra about designing the much-awaited title.
The Whimsy Of Domain-Specific Languages [09.03.08] Neversoft co-founder Mick West explores making your own mini-languages for games by creating Whimsy, a graphical DSL based on the abstract paintings of Parappa creator Rodney Alan Greenblat.
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Report: Tecmo Settles Overtime Lawsuit [09.05.08] Developer and publisher Tecmo announced a settlement with two Team Ninja employees who filed suit against the company in June, according to media reports. The suit sought ¥8.3 million ($77,000) for unpaid wages allegedly resulting from an illegal "flexible hours" work scheme.
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Microsoft Banks On Second-Place Finish For Xbox 360 [09.05.08] While admitting the Xbox 360 is unlikely to surmount Wii's lead in the current generation's console race, Microsoft has its eye on second place -- "We will sell more consoles this generation than Sony," SVP Don Mattrick says.
HMV Revenues Rise As Video Game Console Demand Increases [09.05.08] UK music retailer HMV Group saw its 18-week revenue jump by 4.3 percent at stores open for at least a year, an increase attributed to rising demand for video game consoles. The company also revealed plans to launch a loyalty card scheme and a used games program by the end of the year.
Report: Dead Space Banned In Germany, China And Japan [09.05.08] Electronic Arts' upcoming survival horror title Dead Space has apparently been banned in Germany, Japan and China, according to comments from EA community manager Andrew Green, as the title's console release date also shifts forward to October 14th.
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Square Enix Withdraws Tecmo Bid, Hints At Other Acquisitions [09.05.08] Following Tecmo’s announcement that it is seeking a merger with fellow Japanese publisher Koei, Square Enix formally withdrew its friendly takeover offer -- but hints at continued interest in other acquisitions, both at home and abroad.
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Japanese Hardware: DS Celebrates Four Weeks On Top [09.05.08] The DS is celebrating a full four weeks of outselling the PSP in Japan, although it continues to do so in a relatively quiet retail period. Most formats saw a small rise in sales, with only the PSP beginning to lag behind after months of dominance.
Saling The World: Mercenaries 2 Tops Multiplatform Charts in UK [09.05.08] Gamasutra's latest exclusively compiled real-time Amazon.com charts see Mercenaries 2 taking an early sales lead on the Xbox 360 and PlayStation 3 in Europe (though not in the U.S.), while Afrika and Tales of Vesperia head console sales in Japan.
Analysis: Pachter Suggests, Sony Rebuts On Xbox 360 Price Cuts [09.05.08] Analyst Michael Pachter tells Gamasutra that a potentially supply-constrained Wii and a widening price gulf between Xbox 360 and PlayStation 3 might give Microsoft a 20 percent sales boost for the holiday season -- but Sony's Julie Han asks us: "How sustainable is that in the long term?"
Gibeau Updates On EA Los Angeles: 'We Have Very High Expectations' [09.05.08] Gamasutra quizzed EA Games president Frank Gibeau on the past and future of EALA (Medal Of Honor Airborne, Boom Blox), as he admits that the Medal Of Honor franchise has "been bumpy" at the studio, but maintains: "We're very confident in EALA... if we weren't, we'd do something different."
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In-Depth: EA's Gibeau On Reinvigorating EA Games [09.05.08] Spore has been "a big bet," says EA's Frank Gibeau, and in an in-depth Gamasutra interview, the EA Games boss discusses the considerable expectations for the title, as well as refocusing on quality in his publishing label.
Take-Two 'Continuing To Develop' Nintendo Ties [09.04.08] Commenting on possibilities for Grand Theft Auto IV or other games in the series to make a move to Wii, CEO Ben Feder cited the upcoming Chinatown Wars for DS as "an important step" in developing a "relationship" with Nintendo.
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10 Million In GTA IV Unit Sales Push Take-Two To Record Q3 [09.04.08] 10 million units in GTA IV sales helped propel Take-Two to a record-breaking quarter, leading the company's turnaround strategy as it resolves all its outstanding debt and beats its own forecast for the fifth quarter in a row.

Steinberg Updates Cubase, Cubase Studio To 4.5 [09.04.08] Steinberg Media Technologies GmbH released an update for its Cubase and Cubase Studio music production/recording software, adding support for new and upcoming hardware as well as introducing media management format VST Sound.
Operation Flashpoint 2 To Use Image Metrics [09.03.08] UK-based developer and publisher Codemasters is working with Image Metrics to create facial animations for its key characters in upcoming first-person shooter Operation Flashpoint 2: Dragon Rising.
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