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  Double Fine launches $400K Kickstarter for Schafer-led adventure game
by Kris Graft [Console/PC, Indie, Business/Marketing]
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February 8, 2012
 
Double Fine launches $400K Kickstarter for Schafer-led adventure game

Psychonauts developer Double Fine announced on Wednesday a $400,000 Kickstarter campaign that aims to crowdfund development of an "honest to goodness adventure game" led by designer Tim Schafer.

It's a surprising move for an established studio with major releases under its belt to turn to crowdfunding, but Double Fine said an old-school adventure game doesn't exactly make traditional publishers run for their checkbooks.

Before games like Brutal Legend and Psychonauts, Schafer, founder of San Francisco, CA-based Double Fine, was known for LucasArts adventure games such as Full Throttle, Day of the Tentacle and Grim Fandango.

He's not the only adventure game talent at the studio these days. Fellow ex-LucasArts adventure game guru Ron Gilbert, creator of Monkey Island, is also at Double Fine.

"With this project, we're taking that door off its hinges and inviting you into the world of Double Fine Productions, the first major studio to fully finance their next game with a Kickstarter campaign and develop it in the public eye," the Kickstarter page reads.

If the studio can raise $400,000 for the project, development will go forward and Double Fine gets the funds. If the campaign misses its target, Double Fine gets none of the money pledged. Surplus funds would go towards further development of the game and towards a planned documentary, filmed by 2 Player Productions.

"Crowd-sourced fundraising sites like Kickstarter have been an incredible boon to the independent development community," the campaign description states. "They democratize the process by allowing consumers to support the games they want to see developed and give the developers the freedom to experiment, take risks, and design without anyone else compromising their vision."

"It's the kind of creative luxury that most major, established studios simply can't afford.  At least, not until now."

The game is slated to release this October. All backers will receive Steam codes for the game's beta, and are eligible for rewards. Mac and iOS versions are also a possibility if the campaign raises enough funding.

[Update: After just eight hours, Double Fine reached that $400,000 funding goal, and continued to receive more pledges from supporters. The Kickstarter campaign has so far received more than $650,000 in pledges, and will continue for 33 more days.]
 
   
 
Comments

Joe Willmon
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http://www.youtube.com/watch?v=pYzOQFpGPYE&ob=av3n#t=0m09s



The universe is so much cooler now that this is a thing!!

Kale Menges
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It's so crazy, it just might work, Tim... ;)

Jonathan Murphy
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Good luck Tim.

Andy Wallace
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And only 5 hours in, they're over halfway there. This is happening.



If I were a publisher, I would be nervous.

Anthony Taylor
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I don't think this would work with all developers. Double Fine has a cache of goodwill that few others do.



Although it would be fun to see.

E Zachary Knight
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Kickstarter has a number of successful campaigns for games. While this is the first I have seen with a goal of $400k it is just one more successful project. That does not mean this is not an incredibly awesome and possibly one of a kind experience.

Tora Teig
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YAY, totally backed it already! I am so excited I think I just sprouted an extra pair of legs.



That was kind of gross, but I am still excited.

Alexis Prayez
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360k already O_o



Awesome !

Jane Castle
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I have to admit when I am wrong. I read this and said NO WAY this will happen...... Well I stand corrected, they will reach their goal by tomorrow..... I guess this is the untapped raw power of the masses at work. :)

Hakim Boukellif
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Wow, that goal was reached quickly. And still 33 days left, too. While undoubtedly, this momentum won't keep up for the full length of time, I wouldn't be surprised if they ended up with a million or two by March 14.



I wonder if publishers are paying attention to this sort of thing to challenge their perception of what sells and what doesn't?

Joaquin Estrago
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and they're officially over 400k now! yes, this is happening. I've said it before and I'll say it again: whoa.

Maria Sifnioti
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Exciting stuff!! Well done, Double Fine!

Mike Lopez
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Ha. I was just thinking yesterday while reading the offer from Minecraft to fund Psychonauts 2 that it would be better for Double Fine if they did a Kickstarter Crowd-sourcing campaign. Good for them!

Anthony Taylor
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What's funny is I was wishing yesterday for a real documentary on game development, not the usual marketing PR crap we see.



We both sort of got our wishes.

Eric Geer
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Indie Game: The Movie

http://www.indiegamethemovie.com/

Anthony Taylor
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I know about that, I was thinking more of the big blockbuster studio games.



To be a fly on the wall as Bioware makes ME 3 or Naughty Dog makes Uncharted 3 would be awesome.



Should have been more specific.

Anthony Boterf
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@ Anthony Taylor: How much would you pay on a Kickstarter campaign to see a AAA MMORPG being developed?

Sean Kiley
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Yes. Just... yes.

Coray Seifert
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Less than a day later, FUNDED.



Wow. Bravo DF. Nicely done. Glad to see the good guys in the industry can still move the needle :)

Coray Seifert
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8 hours...speed record for Kickstarter. Wow.

Dan Porter
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This implications of this are staggering... that talented developers with a "cache of goodwill" can effectively leverage their street-cred to break free from the bonds of the publishing paradigm. Potentially switching the driving force behind the project away from "pure profit" towards something more akin to "crowd demand" for a particular product, supported by an aggregate of crowd-sourced micro-funders like those found on kickstarter.



Marx's ghost is probably dancing somewhere.

Allen Brooks
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It's a safe bet to say Greg Costikyan is smiling right about now.

Ali Afshari
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The results of this kickstarter campaign brought a tear to my eye...and they just started!!!!

Konstantinos Zarifis
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Dan Porter you couldn't have said it better. This is more than a Kickstarter project. It's a statement. The implications are going to be felt far and wide in this industry. Well done to Double Fine for taking point on this. It is true, not everyone could do this but it's great to see someone who can, actually do it. I hope they reach over 2mil. The bigger the amount the bigger the raise of the finger to this franchise infested, creatively stagnant, numbers driven industry. I wish I had more money to spend on making this voice even louder. But somehow I think by the end of the deadline the voice will be pretty loud anyway.

Carlo Delallana
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TAKE MY MONEY SCHAFER!!!

Michael Lubker
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This can and should change the industry. I just hope they don't have issues actually retrieving the money. At least Kickstarter doesn't use Paypal.

Joe McGinn
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Yes an no. It's great, don't get me wrong. But is it repeatable? More to the point: is it repeatable by someone who doesn't have a bit of a cult following?

Michael Lubker
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Publishers should be quaking in their boots. If more studios do this, and raise this much, or a bunch of studios team together to make multiple games... we can do this!

Adam Bishop
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I think it's awesome that Tim and co. are getting this kind of support from their fans, but let's not kid ourselves - this means absolutely nothing in regard to the development of big budget, AAA games like Uncharted, Gran Turismo, Halo, etc. It's also not at all clear that this is a sustainable development model for a large number of games or whether people are just responding to the novelty of it.



As a fan of adventure games and of the previous work by these guys, I'm happy to see how well this has worked out, but I don't think there are many broad lessons that we can draw about game funding/publishing in general from what is, at the moment, an interesting one-off.

Ali Afshari
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Adam, I would have to agree with you. It is way to early to call this as a new viable business model, but it sure feels good to see fan support like this.

Rob Wright
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Holy shit, that's a lot of money. Kudos to Double Fine.



But this brings up a question: if DF can get this kind of cash so quickly and has this many devoted fans, why didn't Psychonauts sell better?

Gary LaRochelle
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Personally, I found the demo to be a turn off. It seemed to be all cut scenes/conversations with very little game play.

Anthony Taylor
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When I checked last night, less than 40,000 people had donated....not exactly stellar sales numbers for a game, so your point about Pyschonauts doesn't make sense.

Sherman Luong
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This is more of a true Pre-Order of a game.

Gary LaRochelle
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Just checked the Kickstarter site and DF is close to $900,000 with 33 days to go. Congrats DF!!



But DF is in a unique situation, they are an established game developer with a proven history of creating great games. Check out the other video games projects on Kickstarter. Just about all of the other games have less than $10,000 in pledges.



If you are an indie and have an ORIGINAL game concept, Kickstarter may not be the way to go. You'll have to disclose your game idea to the public (no NDA) in hopes of convincing potential backers for pledges. Another developer may like your idea so much that they'll just come out with their own version before you can finish yours.

Glenn McMath
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Aaaaaaaaaaand they broke a million in less than 24 hours... that's... really impressive.

Leandro Pezzente
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I really love new business model being final adopted by mainstream studios !!!! Kudos to Double fine !!!!

Joseph Mauke
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This is no game changer for those that cant get funding through traditional means. Double fine is a known entity with a track record of success. Im surprised they didn't ask for way more, they probably would have got it. For them this is like free money.


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