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Blogs

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The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot  Featured Blogs
Posted by Josh Bycer on 02/08/12 04:27:00 pm in Game Design
In this first of several parts aimed at Action RPG design, I examine the use of loot as a motivator.
Read More... | 0 Comments
Xbox LIVE Indie Games at it Again
Posted by Benjamin Quintero on 02/08/12 03:02:00 pm in Console/PC
There has been a lot of buzz (again) around Microsoft's attempts to bury anything under their Dashboard that isn't a Zune or Doritos advertisement.
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Merging Waterfall and SCRUM  Featured Blogs
Posted by Timothy Ryan on 02/07/12 06:15:00 pm in Production, Console/PC
How to marry both methods of scheduling and the benefits of doing both
Read More... | 3 Comments
Business Post Mortem: Wolf Toss: Pre-launch Planning & Blended CAC  Featured Blogs
Posted by Mike Arcuri on 02/07/12 08:56:00 am in Business, Smartphone/Tablet
This post first covers our goals for the game and the promotion budget we set to achieve them. Then it discusses our strategy for standing out in a crowded field and our results.
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Minmaxing - Is turn-based fun anymore?  Featured Blogs
Posted by Wesley Paugh on 02/06/12 04:14:00 pm in Game Design
Are turn-based games less fun when a programmer does his best to win?
Read More... | 53 Comments
PRICED TO DIE
Posted by Brent Knowles on 02/06/12 03:11:00 pm in Business, Indie, Smartphone/Tablet
This is a repost from a recent article on my blog that generated some interesting discussion. It discusses app development as well as the new surge in self published fiction. Original post is here: http://blog.brentknowles.com/2012/01/20/priced-to-die
Read More... | 5 Comments

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Meandering Ramblings From the Tabletop
Posted by Craig Ellsworth on 02/08/12 05:26:00 pm in Game Design
Wherein I babble about board games and videogames, friends and strangers, roleplaying and abstraction, and ultimately wonder if it's possible to create a single-player board game the way we create single-player videogames. Know any?
Read More... | 1 Comment
Game Dev Therapy: Advice For Aspiring Developers
Posted by Pat Flannery on 02/08/12 02:27:00 pm in Game Design
So you want to get started making your own video games, eh? Well there’s a few things that you should know before you dive headfirst into what is a vast and deep ocean of possibilities. Let this article, along with our advice compilation video, guide you.
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Game Usability Testing for Indies: It’s Easier than you Might Think! (Part 1)  Featured Blogs
Posted by Maria Sifnioti on 02/08/12 11:00:00 am in Game Design, Production, Indie, Smartphone/Tablet
Tips in doing usability sessions for your mobile game, from our indie studio. This is Part 1 in "Games Usability for Indies" and deals with hardware and software equipment. We give examples from A Clockwork Brain, our most recent game for iOS.
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What are the top ten features for mobile games?  Featured Blogs
Posted by Guy Redwood on 02/08/12 04:37:00 am in Game Design, Smartphone/Tablet
In just over 10 years mobile gaming has gone from Snake II on a Nokia 3310 to a multi-billion dollar industry, but what makes a handset or tablet-based game great? What problems can hinder the experience? Usability experts SimpleUsability found out.
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A World Without Reckoning  Featured Blogs
Posted by Eric Schwarz on 02/08/12 01:41:00 am in Game Design, Console/PC
Kingdoms of Amalur provides players with a huge world to explore, but its sheer scale comes at a cost to the quality of the experience.
Read More... | 3 Comments
Lean Games
Posted by Rob Lockhart on 02/08/12 01:30:00 am in Game Design
An essay on how lean principles might be applied to a particular style of game design and development.
Read More... | 0 Comments

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