Postmortem: Mode 7 Games' Frozen Synapseby Paul Taylor[01.25.12]
The story of how the popular and acclaimed indie strategy game took shape, straight from Mode 7 Games joint-managing director Paul Taylor -- including both how the game exceeded the team's expectations and how they were unprepared for its success.
3 Audio, Business, Game Design, Postmortem, Production, Indie
How Colony Wars Came To Beby Isaiah Taylor[09.28.11]
One gamer's journey from a young fan to finding out how the popular space flight series from the original PlayStation took shape -- featuring new interviews with several of the original developers.
13 Audio, Game Design, Production
The Shifting Saga Of Sound Shapesby Brandon Sheffield[09.21.11]
It took four years for Everyday Shooter developer Jon Mak to get his next game, Sound Shapes up and running -- but it's shaping up to be one of the PlayStation Vita's most anticipated titles, and he discusses it inside.
3 Audio, Game Design, Interview
Sound Friction: Collaborative Challenges In Gamesby Rob Bridgett[07.13.11]
In this feature, experienced audio director Rob Bridgett (Prototype) explains how the expanded possibilities brought by modern technology have lead sound directors to have to make careful collaborative choices to support a game's vision.
1 Audio
GDC 2012 details newest Localization Summit talks by Staff[02.16.12]
GDC 2012 organizers have detailed a trio of newer talks in the Localization Summit, featuring Square Enix on multi-language development, Crytek on minimizing risk, and a series of microtalks on the key issues surrounding game localization.
  Console/PC, Audio, Production, Business
Audio Passes: Success Through Layering by Alexander Brandon[02.12.12]
Audio requires numerous iterations, both with technology and the creative process. Learn about these layers and how they can help your audio be more effective and integrated with the rest of the game.
1 Audio
In Appreciation of Soundtracks by Taylor Sanders[02.10.12]
With all the attention that is given to graphical quality, art design, and gameplay, it's easy for quality sound to get lost in the mix. In this article, I look at five games that showed us how much an excellent soundtrack can add to a gaming experience.
  Audio, Console/PC
Visceral Games Redwood Shores —
Redwood Shores,
CA,
USA
[02.17.12] Sr. Audio Artist-Visceral Games
Visceral Games creates top quality next-gen games that push the boundaries of action entertainment. We have over a decade of experience at delivering high-intensity action gaming experiences such as Dead Space and Dead Space 2. As part of a worldwide group of EA studios, we have the stability and backing of a large company combined with the agility and fun culture of small studios and the mandate to make original IP. We are focused on creativity, polish, and shipping games that millions love as
Audio / Music / Sound