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Key art for 2024's Another Crab's Treasure.
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Another Crab's Treasure sells 30,000 units within its first day
Another Crab's Treasure sells 30,000 units within its first day
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Justin Carter
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Why AI Isn't The New Crypto In Gaming
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Tess O'Leary
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Features
Features
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Design
Where We Should be Going with Online Games
Where We Should be Going with Online Games
by
Sean Patrick Fannon
Sep 12, 1997
16 Min Read
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Business
Rights of Publicity, Libel and Other Laws
Rights of Publicity, Libel and Other Laws
Sep 5, 1997
11 Min Read
Programming
Designing Fast-Action for the Internet
Designing Fast-Action for the Internet
Sep 5, 1997
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18 Min Read
Programming
Multiplayer Math
Multiplayer Math
Aug 29, 1997
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21 Min Read
by
Larry O'Brien
Design
Has Origin Created the First True Online Game World?
Has Origin Created the First True Online Game World?
Aug 19, 1997
|
17 Min Read
Business
Patent Law For Game Developers
Patent Law For Game Developers
Aug 19, 1997
|
10 Min Read
Programming
Octree Partitioning Techniques
Octree Partitioning Techniques
Aug 12, 1997
|
13 Min Read
Programming
Java Network Game Programming
Java Network Game Programming
Aug 12, 1997
|
33 Min Read
by
Michael Morrison
Design
Internet Game Design
Internet Game Design
Aug 7, 1997
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20 Min Read
Business
Myths and Facts in Avoiding Copyright Infringement
Myths and Facts in Avoiding Copyright Infringement
Aug 1, 1997
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20 Min Read
Business
On the Edge: How Current Legal Issues Affect Game Development and Marketing
On the Edge: How Current Legal Issues Affect Game Development and Marketing
Jul 10, 1997
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12 Min Read
Game Platforms
Security in Online Games
Security in Online Games
Jul 7, 1997
|
20 Min Read
Design
DVD: A Game Developer's Survival Guide
DVD: A Game Developer's Survival Guide
Jul 7, 1997
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20 Min Read
Production
Conducting In-house Play Testing
Conducting In-house Play Testing
Jul 7, 1997
|
19 Min Read
by
Jeanne Collins
Design
Looking Ahead: 10 Challenges for Designing Online Games and Communities
Looking Ahead: 10 Challenges for Designing Online Games and Communities
Jun 19, 1997
|
14 Min Read
Business
Structuring Options For Your Game Development Company
Structuring Options For Your Game Development Company
Jun 19, 1997
|
11 Min Read
Business
Developing Games For Coin-Op
Developing Games For Coin-Op
Jun 19, 1997
|
24 Min Read
Design
Interview with Gary Grigsby, Developer of SSI's Steel Panthers
Interview with Gary Grigsby, Developer of SSI's Steel Panthers
Jun 19, 1997
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8 Min Read
by
Alex Dunne
Business
Government Report 97: Impact on Game Developers
Government Report 97: Impact on Game Developers
Jun 19, 1997
|
37 Min Read
by
Daniel Greenberg
Design
Collaborating in Game Design
Collaborating in Game Design
Jun 19, 1997
|
12 Min Read
by
David Fox
Programming
Mathematics In Videogames
Mathematics In Videogames
Jun 1, 1997
|
54 Min Read
by
Carl Muller
Programming
A C++ Platform Class for Cross-Platform Double-Buffered Graphics
A C++ Platform Class for Cross-Platform Double-Buffered Graphics
Jun 1, 1997
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21 Min Read
Programming
Optimizing CD-ROM Performance Under DOS/4GW
Optimizing CD-ROM Performance Under DOS/4GW
Jun 1, 1997
|
18 Min Read
Programming
A Few Good Colors
A Few Good Colors
Jun 1, 1997
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12 Min Read
Programming
Programming Digitized Sound On the Sound Blaster
Programming Digitized Sound On the Sound Blaster
Jun 1, 1997
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17 Min Read
Programming
Ten Techniques for Faster Image Drawing
Ten Techniques for Faster Image Drawing
Jun 1, 1997
|
16 Min Read
Programming
Game Artist Survival Guide
Game Artist Survival Guide
Jun 1, 1997
|
10 Min Read
Programming
3D Acceleration Demystified, Part II: The Benchmarks
3D Acceleration Demystified, Part II: The Benchmarks
Jun 1, 1997
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19 Min Read
by
Andy Bigos
Programming
Milestones and Glass Houses: Protecting Your Development Schedule from Shattering
Milestones and Glass Houses: Protecting Your Development Schedule from Shattering
Jun 1, 1997
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30 Min Read
by
David Mullich
Production
Recovery Mode: Taking Control of an Out-of-Control Project
Recovery Mode: Taking Control of an Out-of-Control Project
Jun 1, 1997
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15 Min Read
by
Evan Robinson
Programming
A Whirlwind Tour of WinG
A Whirlwind Tour of WinG
Jun 1, 1997
|
15 Min Read
by
Chris Hecker
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Latest News
Key art for 2024's Another Crab's Treasure.
Business
Another Crab's Treasure sells 30,000 units within its first day
Another Crab's Treasure sells 30,000 units within its first day
by
Justin Carter
Apr 26, 2024
1 Min Read
Jesse Faden in Remedy Entertainment's Control.
Business
Remedy adds Control director Mikael Kasurinen to central management group
Remedy adds Control director Mikael Kasurinen to central management group
by
Justin Carter
Apr 26, 2024
1 Min Read
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Valuing Remote Employees in Hybrid (and Remote) Settings
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Why Doesn't Everyone See the Importance of Preserving Our Past?
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Warren Spector
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Struggling publisher Thunderful divesting Nordic Game Supply
Struggling publisher Thunderful divesting Nordic Game Supply
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Chris Kerr
Apr 26, 2024
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